Firstly, it's far from clear what you mean by "loaded into a memory table". It sounds like your want to re-implement the loader. In general I'm not sure if this is possible from user mode. There's a lot more to getting a module into memory in a executable state then simply having the module in memory: relocating, recursively loading all dependent modules, resolving imports (building the Import Address Table, for example), etc... Even if you did do all these things (and more that I've forgotten) it's far from clear that "unusual" things, for example code that enumerated all loaded modules, would work.
I have my project set as a release, but of course when I run it through the IDE it runs in Debug mode.
If I run the program outside of VS2010 the app crashes when it is trying to get a COM for Common Item Dialog.
Depending on what you're looking for.. I have a copy of "Starting out with Games & Graphics in C++" and it's very nice, it uses the Dark GDK wizards which you can get from www.thegamecreators.com for free.
I want some small rectangles on one layer. Then a line has to move from one end to another(which will be like drawing line ..erasing that and drawing next line in new position).This line I want in another layer so that the rectangles are not erased. When I tried to do both rectangles and lines together the rectagles are getting erased.So if i have them in separate layers then change inone layer will not affect the other. So is it possible to have line drawing in one layer and rectangles in another ?
For example I wanna create a cool object : CoolButton & make that CoolButton
Anchored to the Parent CWnd. CoolButton must know if the parent CWnd has been changed its size, to make the CoolButton moves too
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Last Visit: 31-Dec-99 19:00 Last Update: 22-Feb-24 1:00