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Console pseudo Artificial Intelligence

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2.62/5 (44 votes)
26 Nov 2009CPOL1 min read 58.9K   6   38
Console application that assumes artificial inteligence to the feable user

Introduction

Presenting a way to "fake" Artificial Intelligence (AI), leading the user to assume that the application is responding to their every command.  

Background

In Newton's 3rd Law of Motion, it states that every action has an equal and opposite reaction. We can apply this theory within our application by saying that every input will provide us with an output formed according to the input. This is call AI. 

Using the code 

Here we can see how some of the internal AI logic is structured:  

Console.WriteLine("What is your name?");
string name = Console.ReadLine();
Console.WriteLine("Hello " + name + ", how are you?");

The Console class which comes from the System namespace is used in this instance. The class exposes very useful methods which we can use to create our AI application, namely the WriteLine(string value) and the ReadLine() methods. The write line in our context, presents text through the console and gives the user the impression that the console is interacting with them. When the user types a reply to a question suggested by the console, the console already anticipates the answer and when an answer is given, it is taken and output to the user. This is where the input -> output scenario comes into play. 

The term "pseudo" is intelligently used to describe the application's AI. This is to not mislead the developers in assuming that the use of complex and absolute AI is used, but rather to show that it is simply producing output according to predefined actions  

Points of Interest

It is interesting to note how scientific concepts have so much relevance, even within a computing environment or context. 

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Self employed
United States United States
Coding and Mathematics is my life, without it I do not know what I would be.

Comments and Discussions

 
GeneralMy vote of 1 Pin
leppie26-Nov-09 3:31
leppie26-Nov-09 3:31 
Joke[My vote of 1] Great article! Pin
Alessandro Bernardi26-Nov-09 3:27
Alessandro Bernardi26-Nov-09 3:27 
GeneralMy vote of 1 Pin
Member 184689326-Nov-09 3:26
Member 184689326-Nov-09 3:26 
GeneralOMG Pin
Helbreder26-Nov-09 3:19
Helbreder26-Nov-09 3:19 
GeneralRe: OMG Pin
Dev_258027-Nov-09 0:51
Dev_258027-Nov-09 0:51 
QuestionDemo project? Pin
567890123426-Nov-09 3:17
567890123426-Nov-09 3:17 
AnswerRe: Demo project? Pin
Programm3r13-May-12 22:18
Programm3r13-May-12 22:18 
GeneralAI Mechanics Pin
John Spectacle26-Nov-09 3:05
John Spectacle26-Nov-09 3:05 
Hi,

Professor (like the name btw.) I find your article rather interesting. What comes to mind first – Is the simplicity of your algorithm. It is without a doubt something of beauty. Now please if I might over cumber you with a question…
Even though your thesis is spectacular, isn’t it a bit simplistic in it follow through?
Let me explain, I find that your AI might be taken aback when the user wishes not to answer in a expected or exceptable manner. Isn’t this a concern?

Secondly your notion on introducing to us Newton’s third law is rather unexpected, what are your thoughts around this? If you might…

Now on general thoughts towards the functioning of your AI mechanism… is this a generational algorithm?
I also see that you failed to paste your heuristic on deducing advantageous states within the generations of offspring – Could you please give me this code? (As it is under CPOL)
Then on my above mentioned statement pertaining to the Ai mechanism being taken aback… do you think a mutator on creation of your offspring might help out in terms of controlling unexpected user input ? The infinite monkey theorem comes to mind?

Professor it has been an honor breathing in the sheer magnitude of your post…
as always John…
GeneralRe: AI Mechanics Pin
prof3ssor26-Nov-09 4:12
prof3ssor26-Nov-09 4:12 

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