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AnswerRe: C# Performance? Pin
musefan26-Jun-09 1:44
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tvbarnard26-Jun-09 2:00
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QuestionRe: C# Performance? Pin
tvbarnard26-Jun-09 2:38
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AnswerRe: C# Performance? Pin
musefan26-Jun-09 3:08
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QuestionRe: C# Performance? Pin
Simon P Stevens26-Jun-09 1:57
Simon P Stevens26-Jun-09 1:57 
AnswerRe: C# Performance? Pin
tvbarnard26-Jun-09 2:07
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GeneralRe: C# Performance? Pin
Simon P Stevens26-Jun-09 3:29
Simon P Stevens26-Jun-09 3:29 
AnswerRe: C# Performance? Pin
Rajesh R Subramanian26-Jun-09 2:12
professionalRajesh R Subramanian26-Jun-09 2:12 
Hello!

Native code will run faster than managed code. Period.


tvbarnard wrote:
from scratch (no API's).


From the scratch, AND with C#? Isn't this contradicting? You will, then end up writing a huge load of native language code and calling it with P/Invoke. While you may have reasons to do everything from scratch, if at all you do it that way, then do it with C++ (or possibly C). Because you are essentially writing your own APIs and such a thing should not be done with C# (you know where these languages stand against each other).

Ideally, you might also want to consider writing the gruesome engine in native language programming and give it a very pleasant UI with C#/WPF/WTF/Silverlight, etc.,

If performance isn't so much of an issue, do it with C#, as it would be much easier.


It is a crappy thing, but it's life -^ Carlo Pallini

GeneralRe: C# Performance? Pin
tvbarnard26-Jun-09 2:16
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GeneralRe: C# Performance? Pin
Simon P Stevens26-Jun-09 3:32
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GeneralRe: C# Performance? Pin
Rajesh R Subramanian26-Jun-09 4:17
professionalRajesh R Subramanian26-Jun-09 4:17 
QuestionDisabling the Cancel Button During an Installation Pin
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QuestionPrinting without colour (or color) [modified] Pin
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QuestionHow to determine the keypress/mouse click is human action or simulation? Pin
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AnswerRe: How to determine the keypress/mouse click is human action or simulation? Pin
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QuestionProblem with Windows Mobile and image scaling Pin
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