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QuestionCALLING AN EXE FROM C# CODE Pin
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QuestionNetworking Pin
yesu prakash14-Dec-08 17:58
yesu prakash14-Dec-08 17:58 
I am developing an e-learning application. When I draw anything in my custom control, each and every X,Y position send to the server one by one. From the server each message received sends to all the connected clients. I am using socket connection for this. The message will be like “X:Y:Type”, for eg:- “10:20:Line”. So when I draw a line number of such message are send to the client.

Server receive message from IAsyncResult in byte array and it send to all other connected clients.
Each message should like “X:Y:Type” for eg:- “10:20:Line”
My issue:
When I draw a line little fast in a client side all the messages are jointly send. For eg:- instead of “10:20:Line” message looks “10:20:Line10:21:Line10:22:Line10:23:Line10:24:Line10:25:Line10:26:Line10:27:Line” like this. If I draw the line slowly its working fine, messages are received one by one and the drawing is ok.
How can I receive the message one by one when client draw very fast or using slow network connection.

Regards
YPKI
AnswerRe: Networking Pin
Christian Graus14-Dec-08 18:09
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Questionhow to send two responses to one request Pin
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