SuppressFinalize is used to prevent the call to the finalizer, usually after you cleaned up you resources in the Dispose method.
The call removes the object from the finalization queue, so it is destroyed earlier (and the GC may reclaim memory on it).
So yes, you're right.
So, it means we should do the same thing (resource de-allocation) in both Dispose and destructor, right?
Basically, normally you would use the Dispose(bool) pattern that will be called from the Finalizer with a false parameter, where Dispose() calls it with a true parameter. Do a search, you are bound to find more than enough samples.
I have made some research. I think in destructor, we should call Dispose to release native resource, in Dispose, we should release both native resouce and call Dispose method of wrapped managed resource explicitly. Right?
Hi there, sorry about the n00b question but i've really not been able to find an answer on google. What is the easiest way to distribute an application created in visual studio with an installer that will automatically install requirements/prerequisites for the application such as the .net framework? Can I not include necessary files with the exe or the installer?
I have added 10 combobox in column "B" for 10 different rows.i have added 10 EventHandler for each combobox but when the event fire of one of combobox ,it fires in the 10 combobox.
bellow is the code i used:
private void Sheet2_Startup(object sender, System.EventArgs e)
for (int i = 0; i < 10; i++)
String rowIndex = (i + 5).ToString();
Microsoft.Office.Tools.Excel.Controls.ComboBox cmbItemName = this. Controls.AddComboBox(this.Range["B" + rowIndex, "B" + rowIndex], "cmbItemName" + rowIndex);
cmbItemName.DataSource = mItemTable;
cmbItemName.DisplayMember = mItemTable.Columns["name"].ColumnName;
cmbItemName.ValueMember = mItemTable.Columns["uid"].ColumnName;
cmbItemName.DropDownStyle = ComboBoxStyle.DropDownList;
cmbItemName.SelectedItem = null;
cmbItemName.SelectedIndexChanged += new EventHandler(comboBox_SelectedIndexChanged);
in unmanaged C/C++ the struct EmpStruct has a size of 30 (or 32), since it contains 30
your C# struct has a size of 8 (or 16 on Win64) since it contains two references and
So it all depends what you are trying to do:
- if you are porting a C/C++ app to C#, it could be good enough;
- if you want your C# to cooperate with existing software or hardware that needs the
original struct EmpStruct, then it is not OK, and you will need special Marshalling
Luc Pattyn [Forum Guidelines][My Articles] This month's tips:
- before you ask a question here, search CodeProject, then Google;
- the quality and detail of your question reflects on the effectiveness of the help you are likely to get;
- use PRE tags to preserve formatting when showing multi-line code snippets.