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ThatsAlok21-Nov-06 18:49
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QuestionHigh speed drawing technology Pin
A_Fa21-Nov-06 2:31
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Mark Salsbery21-Nov-06 6:24
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Questiona problem with function pointer Pin
Alex Cutovoi21-Nov-06 2:26
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AnswerRe: a problem with function pointer Pin
Cedric Moonen21-Nov-06 2:38
Cedric Moonen21-Nov-06 2:38 
The problem comes from the fact that global functions and class functions don't have the same signature: for the class functions, the this (address of the instance of the class which call the function) is passed implicitely with the paramters.

If you want to solve the problem, specify your function as statis but then the problem will be that you won't be able to access non-static members (the function doesn't belong to any instance).

Again, you can solve this problem by using a global function as callback and pass the address of your instance (this pointer) to the hdScheduleAsynchronous function. Normally, every call back lets you do this. Then, inside your global callback function, cast the void pointer to a Object3DS* pointer and call a function from within your class.

An even nicer way to do it is not to use a global function but a static function from your class.


Cédric Moonen
Software developer

Charting control [v1.1]

GeneralRe: a problem with function pointer Pin
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