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AnswerRe: Learning C++ -- from a C# point of view Pin
Zac Howland31-May-06 10:19
Zac Howland31-May-06 10:19 
QuestionCan i save font in my MFC application? Pin
Immunity1831-May-06 10:07
Immunity1831-May-06 10:07 
AnswerRe: Can i save font in my MFC application? Pin
Benoy Bose31-May-06 19:00
Benoy Bose31-May-06 19:00 
GeneralRe: Can i save font in my MFC application? Pin
NiceNaidu31-May-06 20:10
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Questionenumport problem Pin
wang200731-May-06 9:57
wang200731-May-06 9:57 
AnswerRe: enumport problem Pin
David Crow31-May-06 10:11
David Crow31-May-06 10:11 
AnswerRe: enumport problem Pin
NiceNaidu31-May-06 19:32
NiceNaidu31-May-06 19:32 
QuestionSocket Class to use with MFC [modified] Pin
SPowers31-May-06 9:48
SPowers31-May-06 9:48 
I currently have a MFC application in which I've already implemented CAsyncSocket as my socket class. I think this might have been a bad idea because it seems like onReceive messages are getting bogged down by general UI messages and it isnt running as fast as it should.

Is there another socket class that I could use to solve this problem?

I've considered moving my current socket to another thread so it would have its own message map but this would prove to be extremely difficult and would require a lot of rewriting of the appliction (which is something that I would like to avoid).

Would an Event based socket work better (WSAEventSelect)?


I should also say that the GUI and Socket are extremely intertwined. IE... a button click basically just sends a packet to my server and as I accept a packet I simply display it on the screen. This is why moving it to another thread would prove difficult.

-- modified at 15:51 Wednesday 31st May, 2006
AnswerRe: Socket Class to use with MFC [modified] Pin
Zac Howland31-May-06 10:13
Zac Howland31-May-06 10:13 
GeneralRe: Socket Class to use with MFC [modified] Pin
SPowers31-May-06 10:19
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GeneralRe: Socket Class to use with MFC [modified] Pin
Zac Howland31-May-06 10:37
Zac Howland31-May-06 10:37 
Questionusing a dll to run the graphics of a scr Pin
reasley31-May-06 9:37
reasley31-May-06 9:37 
AnswerRe: using a dll to run the graphics of a scr Pin
David Crow31-May-06 10:10
David Crow31-May-06 10:10 
QuestionRe: using a dll to run the graphics of a scr Pin
reasley31-May-06 10:16
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QuestionRe: using a dll to run the graphics of a scr Pin
David Crow31-May-06 10:29
David Crow31-May-06 10:29 
AnswerRe: using a dll to run the graphics of a scr Pin
reasley31-May-06 10:31
reasley31-May-06 10:31 
AnswerRe: using a dll to run the graphics of a scr [modified] Pin
Zac Howland31-May-06 10:30
Zac Howland31-May-06 10:30 
GeneralRe: using a dll to run the graphics of a scr [modified] Pin
reasley31-May-06 10:35
reasley31-May-06 10:35 
QuestionVisual Studio 2005, Multithreading option? Pin
Yonggoo31-May-06 9:02
Yonggoo31-May-06 9:02 
AnswerRe: Visual Studio 2005, Multithreading option? Pin
Cedric Moonen31-May-06 9:26
Cedric Moonen31-May-06 9:26 
AnswerRe: Visual Studio 2005, Multithreading option? Pin
Zac Howland31-May-06 10:04
Zac Howland31-May-06 10:04 
AnswerRe: Visual Studio 2005, Multithreading option? [modified] Pin
Yonggoo31-May-06 10:56
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QuestionPrecision Timing? Sleep(1)=15 millisecs !! Pin
Robert Palma Jr.31-May-06 8:57
Robert Palma Jr.31-May-06 8:57 
AnswerRe: Precision Timing? Sleep(1)=15 millisecs !! Pin
David Crow31-May-06 9:16
David Crow31-May-06 9:16 
AnswerRe: Precision Timing? Sleep(1)=15 millisecs !! Pin
Zac Howland31-May-06 9:23
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