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Yes I am talking about Chris Maunder's Grid control.
why don't you ask this on the message board at the bottom of the article where you saw the grid ?
I do not know I asked it here and will as you suggested.
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how i can make dynamic file library under linux (.so) which i can call them with java programme
am
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i have somme DLL 's file compiled by visual c++ and called by java of windows
i want to know if i can call them with java of linux
if yes how ?
if not what is the solutions
am
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Sorry, Software for Linux and Windows is NOT interchangeable.
Solutions:
1) Host the site on a windows PC and connect via the Internet from your Linux PC.
2) Recompile with a Linux C++ version. This means changing the code if you have used Microsoft or Windows specific stuff.
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ss2006 wrote: want to know if i can call them with java of linux
try to compile same dll in MiniGw paltform.. that can give you Linux equivalent code of same
"Opinions are neither right nor wrong. I cannot change your opinion. I can, however, change what influences your opinion." - David Crow
cheers,
Alok Gupta
VC Forum Q&A :- I/ IV
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more ExeFile load A.DLL(win32 DLL)
now i want key down a hotkey ,each A.dll can process this message( all exe's A.DLL can know you key down hotkey and in the DLL do something).
how to do?
and how let win32 dll can process windows message(WM_???)
Thanks.
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I'm frequently asked to reinstall Windows for people who made a mess of their OS. I'm planning to write a program that makes a backup of the drivers, so I don't have to spend a lot of time searching for the drivers.
My first question is: Is this possible? Does all the necessary information get copied when the drivers are installed?
The second question is: Does anyone have any tips or methods how to go about this task? (I have seen the system info project that lists device drivers)
I'm now testing with the overkill method: find all the dll,exe,sys,inf,vxd files (<2MB) on the Windows drive and the files in the 'drivers' folder and make a copy to a CD-Rom. If Windows needs a driver I give the location of the CD ROM. This has limited success.
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if you have to do regular restores, just invest in a mirroring software solution.
Maximilien Lincourt
Your Head A Splode - Strong Bad
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I agree making a mirror of a clean install (when the PC is new) is a good option. But:
1) Mirroring is not an option ones the OS is a mess.
2) In most cases I don't have the option to make a mirror before the problem(s) occured.
3) I want to make this program as a hobby-project.
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Hello gurus,
Can someone remind me how to allocate a dynamic 2D array of int in standard C with malloc and free???
Thanks in advance.
Best regards.
Fred.
There is no spoon.
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You could do it like this:
int* pInts = (int*)malloc(width*height*sizof(int));
int MyInt = *(pInts+x+y*width);
Steve
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Hi steve,
Thanks for your reply.
Actually I am targetting the algorithm with the loops and use it as a normal array.
<br />
int** myArray=NULL;<br />
<br />
int** AllocateArray(int nHeight, int nWidth)<br />
{<br />
int** newArray=NULL;<br />
int i, j;<br />
<br />
for (i=0; i < nHeight; i++)<br />
....
<br />
return newArray;<br />
}<br />
<br />
void FreeArray(int*** array)<br />
{<br />
}<br />
<br />
int** myArray=AllocateArray(32, 32);<br />
<br />
myArray[i][j]<br />
<br />
FreeArray(&myArray);<br />
I don't remember the rest of the code.... that's the purpose of this topic
Thanks for helping me.
Fred.
There is no spoon.
-- modified at 8:55 Saturday 25th February, 2006
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ok, I have found back the algorithms
Thanks for the help
Best regards.
Fred.
There is no spoon.
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See here. You'll need to substitute malloc() and free() accordingly.
"Let us be thankful for the fools. But for them the rest of us could not succeed." - Mark Twain
"There is no death, only a change of worlds." - Native American Proverb
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ok, I have found back the algorithms
Thanks for the help
Best regards.
Fred.
There is no spoon.
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The answer to this question is simple: You can't get the information. C++ is a statically typed language - When you cast a pointer to a void* you are throwing away this type information.
Steve
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Modified
Thank you.
So I don't know enough information a bout casting.
But, if we write a function that does this casting, like below:
struct x st;
read ((void*)&st);
st.a=5;
Forgetting this cast, is there any way to find and get these information (you called type information)from compiler any where in our code?
Thanks alot in advanced
//This is not a signature
while (I'm_alive) {
printf("I Love Programming");
}
-- modified at 6:58 Saturday 25th February, 2006
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The general pattern to this kind of stuff is this:
read((void*)&st);
void read(void* pData)
{
x* pX = (x*)pData;
}
Naturally if we have code like this we're in real trouble:
int data;
read((void*)&data);
The reason we get in trouble is that, since we throw away the type information with the void* cast we're forced to cast back in the read function and the compiler has no way of checking the validity of the cast. In general casts represent a design flaw, which is one of the reasons why C++ introduced the static_cast , const_cast and reinterpret_cast keywords - casts are ugly and so should look ugly and be easy to find. There are times when casting is necessary but this should only be at the low-level portions of an application and the actual casts should be hidden behind type safe interfaces.
Steve
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Thanks alot for your nice information about casting.
I used some sort of it, but never tried(did not needed yet) reinterpret_cast.
any way, one problem is casting, which disturbs information about a pointer.
I learned it, thank you.
What I am looking for now, is that without casting, is there any way to find some information about a structure? how can we get it from compiler?(I modified my reply.)
Thank you ver much indeed.
//This is not a signature
while (I'm_alive) {
printf("I Love Programming");
}
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There is no general way to do this. While in some cases possible, by examining debug information for example, it is not possible in all cases and isn't efficient. It's not really in the spirit of the language, which is based on static typing. Perhaps if you describe the specific problem your trying to solve I (or someone else) can be of more help.
In C++ casting to void* like this:
(void*)p
Is an outdated (because it isn't explicit) way of doing this:
reinterpret_cast<void*>(p)
Steve
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You don't want to say I'm outdated, do you?!!
Thanks.
what I want to do is to write a class, that needs to save it's input to a file, without a need to know what is the type, AND, the information be changable to modify the file by hand.and also loadable later on.
( I wanted to write a setting class, with these 2 function:
mySetting.Save((void*)settings);
mySetting.Load((void*)settings)
)
(I'm not going to save binary info to file, and read it again, I know this is easy!)
//This is not a signature
while (I'm_alive) {
printf("I Love Programming");
}
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If I understand you correctly you want to load or save any type with calls such as this:
int Type1;
double Type2;
MyStruct Type3;
mySettings.Save(Type1);
mySettings.Save(Type2);
mySettings.Save(Type3);
mySettings.Load(Type1);
mySettings.Load(Type2);
mySettings.Load(Type3);
In C++ you could do this with template functions:
class CSettings
{
public;
template<class T> void Save(T& SaveMe)
{
SaveTheData(reinterpret_cast<void*>(&SaveMe), sizeof(SaveMe));
}
template<class T> void Load(T& LoadMe)
{
LoadTheData(reinterpret_cast<void*>(&LoadMe), sizeof(LoadMe));
}
};
Steve
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I know templates abit, but problem is not to send different type of data to a class, or function.
It's to save a data structure elements, while we don't know it's elements type or their size. so problem is to find the data type encapsulated in a structure.
anyway thank you very much for your contribution.
//This is not a signature
while (I'm_alive) {
printf("I Love Programming");
}
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