How are you referencing the VB .NET library? Did you add it by browsing and selecting the dll (binary reference) or by selecting it from the Projects tab (in VS .NET) ? If it is the former and if Copy Local is set to true, then Visual Studio won't watch for modifications to the library, instead, it will simply use the local copy (that's what Copy Local does). My guess is that you added it as a binary reference, whereas for C# controls, you had them in the same project and therefore added them through the Projects tab.
You can try setting Copy Local to false (Right click on the reference in VS .NET, click Properties). Or, if the changes are very infrequent, you can manually copy the library to the C# project's bin/debug directory (or do it as a PreBuild step).
i m developing one application in which i want to access any pc( stadt alone, lan pc ,behind firewall pc).
what i have done for this is i have created one remoting server that is going to installed on pc which i want to access and i m accessing this remoting server from web serve through remoting client..
This thing is working fine in my internal lan . but when i tried this from out side i m not able to connect to my lan pc..
Waiting for your early reply...
Thanks in advance..
I have run time generated data table and table style including numerictextboxColumns. I set datatable to datasource of Datagrid1. Before setting datagrids table style, user can move on cells with tab key , after setting table style, when user try to move on datagrid with TAB key, cursor jump 2 cells not one :S
You will have to override the PreProcessMessage of the DataGridTextBoxColumn and NumericUpDown. There you can control the TAB key. Look for this method in MSDN. If you want I can post some code snippet.
theStructPt is a pointer to struct STRUCT.
I want to use it in C#, so I have this
public static extern TheFunc(IntPtr theStructPt);
I call the function and the theStructPt pointer point to my required struct now. But I dont know how to convert the memory where theStructPt point to to struct so I can use it. I want something like that:
I have to work on multithreading concepts in c# windows application.
Design a form with 3 labels and 3 text boxes and a button.
I should enter the time in three text boxes. Three different times. And press the Button.
Label 1 should become green color after the entered time period in text box1.
Label 2 should become Yellow color after the entered time period in text box2.
Label 3 should become Blue color after the entered time period in text box3.
I should have three threads to start three processes. Start the three threads in the button click.
Thread 1 to start the thread and wait for the entered time in text box 1 and make the label 1 green. And so on.
U should enter the time in milli seconds. 1 second = 1000 milliseconds.
So if I want to enter 5 seconds. I should enter 5000 in the text box. I should Write a windows application for this.
Pls anyone explain me how to do this . pls help me to do this sample.
I am drawing lines using mouse events when I draw the second line it will start from the end of the 2 line and when i draw the 3 line which should start from the second line but the problem is I CAN OVERWRITE the first line which should not happen AT ANY POINT OF TIME NO LINES SHOULD BE overlapped. When I press a key like 'C' the first line and the last line should coincide with out overlapping any line.
Does anyone know a library containing functions that directly decompresses a packed DIB that is a result of using "avifil32.dll's" AVIStreamGetFrame into a type Bitmap or any other type that a picture box could recognize. Thank you very much!!!
I am doing a project in which i have to move a plane on the form from one side of the screen to the other. But the problem aries because i also have to play the sound parallel to it for this purpose i am using threads. I am moving the iamage by cahngeing the postion of the image but the movment is not uniform some time it stops for a whle and some time it moves on fastly.If any one know the solution plz let me know.