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Not online they haven't. In fact, online they work to actively eliminate them.
Furthermore, people right now, today, collect money from gamers in order to farm XP on games. It's a business.
Why? Because there's not a cheat code for it.
So again, people will try to use AI to farm XP for games.
Cheat codes don't enter into this at all.
Check out my IoT graphics library here:
https://honeythecodewitch.com/gfx
And my IoT UI/User Experience library here:
https://honeythecodewitch.com/uix
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I remember playing lineage around 10 or 12 years ago and there were people cheating that went offline but the char remained active and farmed everything in its "target" range and picking the drops of the floor.
There are automatic aim cheats that bring you the mouse cursor to a "Headshot" position in several FPS and a bunch more.
I have stopped playing sufficient games due to cheaters to know that AI is not needed to cheat in online games, there are already enough creative people out there.
M.D.V.
If something has a solution... Why do we have to worry about?. If it has no solution... For what reason do we have to worry about?
Help me to understand what I'm saying, and I'll explain it better to you
Rating helpful answers is nice, but saying thanks can be even nicer.
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You should try Zombies on Call of Duty Modern Warfare 3. For the most part, good community of players who help each other out and I really like the co-op play with friends.
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I got tired of FPS games once Quake came out.
There is only so much variety in running around and shooting people.
I appreciate the suggestion though.
Check out my IoT graphics library here:
https://honeythecodewitch.com/gfx
And my IoT UI/User Experience library here:
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>AI entering the gaming scene
In some genres we have AI that matches human players since the beginning. We’ve had bots for multiplayer maps since Quake2 and Unreal Tournament.
It’s difficult to imagine a RPG bot.
In RTS games we have AI players on multiplayer maps but they are way far behind from what usually human players do.
In a FPS game you have a legit bot if the AI character is able to move all over the entire level, pick power ups and shoot at the enemy. On a FPS map most of the time the bot doesn’t care what the human player is doing. When the bot meets an opponent the behavior of the bot is affected by two or three factors: the enemy position, enemy move direction and direction in which the human player is shooting. When the encounter takes place it is easy to read and “interpret” the meaning of human player’s (HP) actions:
shoot rockets ahead of HP when he moves, strafe when HP shoots etc.
In a RTS the AI player should be able to read and interpret the actions of the opponent and that hasn’t been done yet. The only thing AI can do these days is respond when a friendly unit or building is under fire by attacking the attacker. In an ideal situation the AI player should read the direction of movement of the enemy units and send in help before the attack has begun( if the units/buildings in danger are worth defending).
The code of a RTS game is already a complicated tech tree better AI means that you need to build on top of it even higher.
modified 9-Mar-24 13:57pm.
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It’s difficult to imagine a RPG bot.
during my time, there was an MMORPG called Ragnarok Online and I remember there was an bot that can be scripted to follow specific route to do item/exp farming, go back to the town when the inventory is full, and also can be programmed to avoid other player. Maybe with AI, the bot can be told just to perform similar thing by just using prompt? Or at least it can be made to perform like human?
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Mentoring.
This is far beyond current AI capabilities, but imagine that a game AI could actively monitor your decisions and actions in a game and adjust the difficulty of the game to match you current state of mastery of the game. It could introduce suggestions to improve your abilities and give you objectives that you then could try to complete. This is the current problem with games. Make it too difficult and you frustrate the player and they stop playing. Make it too easy and its boring. Every person is different and it is currently impossible to make a game that caters to all skill levels.
Lets take for example Chess. A relatively easy game to learn but a difficult game to master. The current state of computer chess programs can easily beat a beginning player. Play a dozen games and you will get frustrated and stop playing. But have a mentor that adjusts it's level of playing to your current level and you have a game that you might just win. The program can then analyze your style of play and show you how other historical players used various strategies to counter and defeat an opponent. It can then play a game and present the player with opportunities to employ these strategies in their own playing. This then reinforces the players comprehension of the game and the types of strategies that can be used to counter other players. This would be more engaging and potentially satisfying to the player.
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I think you're on to something. I can see a huge market of people willing to pay to have an AI provide real-time training on how to play better at games like World of Tanks.
I'm so bad at World of Tanks that I would pay for some AI training on the matter.
The difficult we do right away...
...the impossible takes slightly longer.
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I'd put that right up there with NFT's, a curiosity worth only the time you spend reading out the words.
Kasparov getting beaten long before there was GPT 4 was fun to read about. Today they use some form of A.I. to figure out the possible limits of Tetris for the NES (as tools go, that's interesting).
But watching an A.I. play? Man that A.I. better be caked.
(I can't even watch another person play a videogame, in the same room, for more than 25 minutes before I fall asleep or get nauseous)
So with all due respects to e-sports, I think touching grass is more productive (and healthier)
For most people like me, videogames have always been just electronic toys and entertaining an individual for a couple hours should be their greatest and only objective.
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I have the cat for it.
She's constantly perched on my shoulders like she thinks she's a little mini me or something.
I feel a bit like Jabba the Hut.
Check out my IoT graphics library here:
https://honeythecodewitch.com/gfx
And my IoT UI/User Experience library here:
https://honeythecodewitch.com/uix
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"A little time, a little trouble, your better day"
Badfinger
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Next time you get a parrot and you will be a pirate... Arrr
M.D.V.
If something has a solution... Why do we have to worry about?. If it has no solution... For what reason do we have to worry about?
Help me to understand what I'm saying, and I'll explain it better to you
Rating helpful answers is nice, but saying thanks can be even nicer.
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Given my long, long experience as a feline client, I think the following is far more likely.
You are the chosen henchperson, and your cat is the supervillain.
Software Zen: delete this;
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Okay, true. She even has a supervillain alter ego and everything. "The Nibbler"
Check out my IoT graphics library here:
https://honeythecodewitch.com/gfx
And my IoT UI/User Experience library here:
https://honeythecodewitch.com/uix
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You: What do you want to do tonight?
Cat: The same thing we do every night. Try to take over the world.
(apologies to Pinky and the Brain fans)
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Gary Stachelski 2021 wrote: apologies to Pinky and the Brain fans No apologies necessary for tribute quotes.
Software Zen: delete this;
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I've always took you for the mad scientist type.
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Only because the {} are put in other places? That's a bit exagerated, isn't it?
M.D.V.
If something has a solution... Why do we have to worry about?. If it has no solution... For what reason do we have to worry about?
Help me to understand what I'm saying, and I'll explain it better to you
Rating helpful answers is nice, but saying thanks can be even nicer.
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That's only a part of the madness
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honey the codewitch wrote: Cat ... She's constantly perched on my shoulders ... I feel a bit like Jabba the Hut.
You need Princess Leia perched on your shoulder for that...
Freedom is the freedom to say that two plus two make four. If that is granted, all else follows.
-- 6079 Smith W.
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I was thinking of Salacious P. Crumb
Check out my IoT graphics library here:
https://honeythecodewitch.com/gfx
And my IoT UI/User Experience library here:
https://honeythecodewitch.com/uix
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Our eldest is a Tiffanie[^], so he's the perfect prop for the aspiring Bond villain[^].
"These people looked deep within my soul and assigned me a number based on the order in which I joined."
- Homer
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...I was wondering if anyone has written about an AI being interviewed for a programming position? Particularly the "soft skills", hahaha. I guess an interviewer's first question is going to have to be, prove to me you're not an AI. Which, if the AI passes the Turing test, is impossible to prove. At least for remote interviews without video, which will be AI spoofed soon enough as well to sufficient realism.
Anyways, random Friday afternoon rambling. Ignore me, as you can't prove that I'm not an AI.
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I really should apologize for all those items. Sadly, I can only post what’s out there.
TTFN - Kent
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Well, it's either AI or breaches in security or Internet outages that seems to be what shows up for me.
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