It's supposed to be a wrapper. The ability to P/Invoke makes framework extensible, although not portable as you mentioned. I haven't checked yet, but I'm betting Mono does support P/Invoked calls, albeit in a different library. I'm not defending this design, just mentioning that Microsoft has been very clear about this. It's not another Java - similar concept, different implementation. The JVM takes care of all the OS-specific operations, but the CLR is meant only to manage the objects and provide interoperability services. It sure beats JNI! (Trust me, I know). I guess you could say that they really differ most on how they handle native calls and both have advantages and disadvantages in the way they handle them.
Also, sorry I didn't notice that you said "system locale" in your first post. I read the thread before I posted originally and guess it just completely slipped my mind.
Do you need a ListView or a ListBox? The samples that are available are vastly different, and owner-draw ListBox examples are far more plentiful because they provide managed support for owner drawing, where a ListView requires that you override a hell of a lot of Windows messages and handle many different notification messages.
At this time, there isn't many articles on CodeProject about this. There was one, but the guy used CodeProject as a testing front for what he later turned commercial.
To know what you need to do, research the Windows Common Control ListView. There are messages and notifications that you must be familiar with. After this, you override WndProc in your ListView derivitive class and handle those notification messages. You'll probably also have to P/Invoke several methods (especially SendMessage) and create constants that represent message ID, and several structs.
I would like to write a series of articles on WinFX --or Avalon, or whatever the name for new technology for writing Windows Application in Longhorn will be.
Probably, when Longhorn gets into beta and things get more well defined I will start posting some of my findings here. The new batch of technologies making a debut in Longhorn will surely keep us busy for years to come and I am certainly looking forward to sink my teeth on all the information related with the new UI model.