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AnswerRe: designing around the need for an abstract static method Pin
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AnswerC# Pin
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QuestionPlease help me with my basic c# calculator loop function Pin
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AnswerRe: Please help me with my basic c# calculator loop function Pin
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RantCoding error missing reference Pin
uighgg ojgeojge31-Mar-18 1:36
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AnswerRe: Coding error missing reference Pin
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GeneralRe: Coding error missing reference Pin
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QuestionProblem with Rotating Platforms in Unity 3D Pin
O.G.I.30-Mar-18 8:06
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AnswerRe: Problem with Rotating Platforms in Unity 3D Pin
Eddy Vluggen30-Mar-18 22:48
professionalEddy Vluggen30-Mar-18 22:48 
GeneralRe: Problem with Rotating Platforms in Unity 3D Pin
O.G.I.30-Mar-18 23:51
O.G.I.30-Mar-18 23:51 
Thank you Eddy, yes I did it in a similar way you described, fortunately last night when I was scrolling down Google results(again....) I found this article:
Preserving the players rotation on rotating platforms : Unity3D[^]
The user there experienced the exact same problem as mine and he managed to solve it by changing the 'localRotation' to 'rotation' in the MouseLook.cs class from the standard Unity FPS controller, here is the code for the fix(this is the last if... statement from LookRotation void:

C#
if (clampVerticalRotation)
                m_CameraTargetRot = ClampRotationAroundXAxis(m_CameraTargetRot);

            if (smooth)
            {
                character.localRotation = Quaternion.Slerp(character.localRotation, m_CharacterTargetRot,
                    smoothTime * Time.deltaTime);
                camera.localRotation = Quaternion.Slerp(camera.localRotation, m_CameraTargetRot,
                    smoothTime * Time.deltaTime);
            }
            else
            {
                //comment the original rotation:
                //character.localRotation = m_CharacterTargetRot;

                //put this line to fix the rotation when parenting:
                character.rotation = m_CharacterTargetRot;

                camera.localRotation = m_CameraTargetRot;
            }


I'm sooo very glad I found this solution it saved my *ss Big Grin | :-D I'm sharing it, so anyone who have similar problem might benefit.
Even though I'm an artist throughout the years spent in coding I started to see that the programming is actually the real art Smile | :) .

GeneralRe: Problem with Rotating Platforms in Unity 3D Pin
Eddy Vluggen31-Mar-18 3:10
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QuestionIPv6 based UDP client which can communicate with 3rd Part IPv6 based UDP Server Pin
SKant0330-Mar-18 0:15
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AnswerRe: IPv6 based UDP client which can communicate with 3rd Part IPv6 based UDP Server Pin
Gerry Schmitz31-Mar-18 6:50
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QuestionHow to fix this? Please see my code if what is the solution for 'AssetService.InsertPulloutReturnItems(string, string, string, string)': not all code paths return value.. Thanks Pin
arthur tarrayo29-Mar-18 21:05
arthur tarrayo29-Mar-18 21:05 
AnswerRe: How to fix this? Please see my code if what is the solution for 'AssetService.InsertPulloutReturnItems(string, string, string, string)': not all code paths return value.. Thanks Pin
OriginalGriff29-Mar-18 21:23
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