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It's not in the menu. This is maddening
Charlie Gilley
“They who can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety.” BF, 1759
Has never been more appropriate.
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How about:
Rebuild <project>
Rebuild solution
in the menu "Build"?
Or just "Clear solution"?
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Rep-point fluffing to get his spam link shown in his profile.
Message and user reported.
"These people looked deep within my soul and assigned me a number based on the order in which I joined."
- Homer
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Victor Nijegorodov wrote: What is it?
Spam.
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Check that your .vcxproj files are there. If they are, check the Properties of your project(s) to see if their dependencies are correct and if they generally make sense.
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Weird, never figured it out. Pulled the project from a zip file, and it built.
Appreciate all the suggestions.
Charlie Gilley
“They who can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety.” BF, 1759
Has never been more appropriate.
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charlieg wrote: What am I missing? Presidents shouldn't be compiling software. You need a software developer.
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lol, true. I'm also the treasurer. It's oh dark thirty here and thanks for the laugh.
Charlie Gilley
“They who can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety.” BF, 1759
Has never been more appropriate.
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This is what is in the Build tab: image-2022-04-22-062801040 — ImgBB[^]
This code lives on a VM that was migrated into a zero trust cloud. I can go back to the original VM, and 2015 there has the full build menu.
Charlie Gilley
“They who can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety.” BF, 1759
Has never been more appropriate.
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As I recall, Visual Studio has never supported working with solutions that are located on network/remote drives.
Are you working with Visual Studio on the virtual machine where the solution resides?
The difficult we do right away...
...the impossible takes slightly longer.
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No, I just RDP into it. Nothing too fancy.
Charlie Gilley
“They who can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety.” BF, 1759
Has never been more appropriate.
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A STL container is not your typical c++ class, how do you declare a vector pointer and pass it to a function.
class someclass
{
public:
int ID;
}
void somefunction(vector<someclass>* vec)
{
someclass scitem;
vec->push_back(scitem);
}
vector<someclass>* vec;
somefunction(vec);
I`m also not sure how a vector of pointers would work.
void somefunction(vector<someclass>* vec)
{
someclass * scitem;
scitem = (someclass*)malloc(sizeof(someclass));
vec->push_back(scitem);
}
vector<someclass*>* vec2;
somefuntion(vec2);
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Yes, STL containers are just template classes and can be manipulated the same as any class objects. And as such, a vector may contain objects, or pointers to objects. But remember in the second case that the items pointed to, must not be removed while the vector still owns them.
std::vector<char*>* pMyvec = new std::vector<char*>(); pMyvec->push_back("A string");
pMyvec->push_back("Another string");
int result = myfun(pMyvec);
BTW you should not use malloc in C++ code, as new and delete is the correct way to manage memory.
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Quote: And as such, a vector may contain objects, or pointers to objects
But when you add a class object, the vector doesn`t make a copy of the object, it creates a pointer to the object being added. A linked list deals with pointers not objects.
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If you add an object to an STL container (vector , list , set , map ...), the object is copied into the container. The objects must all be of the same type, however. The only way to put polymorphic objects into a container is to use a container of pointers to their common base class, in which case the objects need to survive outside the container, probably by having been allocated from the heap.
modified 16-Apr-22 7:34am.
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thanks Greg, I`ll keep that in mind.
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CalinNegru wrote: when you add a class object, the vector doesn`t make a copy of the object, it creates a pointer to the object being added. No, the vector copies whatever type you have declared it with. For example:
std::vector<std::string> myVec;
std::string newstr = "A string";
myVec.push_back(newstr);
CalinNegru wrote: A linked list deals with pointers not objects. Well sometimes it does; but what has that to do with this question?
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ok, I think I get your point
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Message Closed
modified 15-May-23 19:06pm.
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You are trying to dereference the BDADDR_ANY structure. You should just take the value, which is already the address.
loc_addr.rc_bdaddr = BDADDR_ANY;
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// Server side C/C++ program to demonstrate Socket programming
#include <unistd.h>
#include <stdio.h>
#include <sys socket.h="">
#include <stdlib.h>
#include <netinet in.h="">
#include <string.h>
#define PORT 8080
int main(int argc, char const *argv[])
{
int server_fd, new_socket, valread;
struct sockaddr_in address;
int opt = 1;
int addrlen = sizeof(address);
//int addrlen;
char buffer[1024] = {0};
char *hello = "Hello from server";
// Creating socket file descriptor
if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) == 0)
{
perror("socket failed");
exit(EXIT_FAILURE);
}
// Forcefully attaching socket to the port 8080
if (setsockopt(server_fd, SOL_SOCKET, SO_REUSEADDR | SO_REUSEPORT,&opt, sizeof(opt)))
{
perror("setsockopt");
exit(EXIT_FAILURE);
}
address.sin_family = AF_INET;
address.sin_addr.s_addr = INADDR_ANY;
address.sin_port = htons( PORT );
// Forcefully attaching socket to the port 8080
//if (bind(int sockfd, const struct sockaddr *addr,
// socklen_t addrlen)<0))
//if (bind(int server_fd,(const struct sockaddr *)&address,sizeof(address))<0)
if (bind(server_fd, (struct sockaddr *)&address,sizeof(address))<0)
{
perror("bind failed");
exit(EXIT_FAILURE);
}
if (listen(server_fd, 3) < 0)
{
perror("listen");
exit(EXIT_FAILURE);
}
if ((new_socket = accept(server_fd, (struct sockaddr *)&address,
(socklen_t*)&addrlen))<0)
{
perror("accept");
exit(EXIT_FAILURE);
}
valread = read( new_socket , buffer, 1024);
printf("%s\n",buffer );
send(new_socket , hello , strlen(hello) , 0 );
printf("Hello message sent\n");
return 0;
}
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Your code compiles fine on my Linux box (GCC 9.4 ).
"In testa che avete, Signor di Ceprano?"
-- Rigoletto
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