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Thank you,
With a little English, with a little will, maybe something came out.
Thank you again for your help,
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Hi
is there a way to have one DrawItem Function if you have both a derived CStatic and CComboBox a function pointer to the drawitem function.
The Function itself takes into consideration both a static and combbox.
Not sure because the complier looks to see if you decalred a Drawitem for either a static or combobox
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There is quite a difference between the two classes so it would not be easy. You could provide a DrawItem method for each which then calls out to a helper function to do the actual work.
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That’s is not a bad idea Richard this may not be conventional but I think I’ll make the code part of DLL I have and pass the drawitemstruct
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I have done vaguely similar things in the past, although not with these specific controls. And it should work the same whether it is part of the application or the DLL. The only requirement should be (I hope) that the code can distinguish if necessary between the two controls.
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The ctltype will help yo distinguish thanks
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I have a Clist however the type is defined as a structure
My question is I would like to match up against a member in the structure is this possible ? there maybe more that one occurence
Thanks
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It's not clear what you're trying to do.
Define "match up against a member in the structure".
Maybe share a code sample.
The difficult we do right away...
...the impossible takes slightly longer.
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Consider the following structure
struct stdecs
{
struct vsmdesc stordesc;
char *tcb = " ";
struct blkdesc blkdescx;
CList<blkdesc, blkdesc> freeblock;
CList<blkdesc, blkdesc> allocblock;
};
with the following Clist definition
CList<stdecs, stdecs> storagediscriptor;
Could I match for an equal against member tcb ? or any other member of the type stdesc
thanks
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Sure, how about:
stdecs anotherinstance;
if (storagediscriptor[4].tcb == anotherinstance.tcb)...
if (storagediscriptor[5].stordesc == anotherinstance.stordesc)...
The difficult we do right away...
...the impossible takes slightly longer.
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I would have to loop
unitl storagediscriptor.GetNext == NULL
inspecting the member which is not too bad
thanks
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You're welcome!
The difficult we do right away...
...the impossible takes slightly longer.
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I figured push_back is for adding things at the front but if you want things added at the tail you should probably use insert. I`m having trouble calling insert, I don`t know how to fill in the parameters. Could someone lend a helping hand?
Quote: void AddTask(vector<task *=""> * UnitTasks, int type )
{
Task * T = new Task();
T->Type = type;
int nSize = UnitTasks->empty() ? -1 : static_cast<int>(UnitTasks->size());
UnitTasks->insert(T,nSize);//?
}
modified 26-Apr-22 1:54am.
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Actually, as its name suggestes, push_back adds an item at the back of the vector.
Try the following sample code in order to see insert in action:
#include <iostream>
#include <vector>
using namespace std;
int main()
{
vector <int> v;
v.push_back(1);
v.push_back(2);
v.push_back(3);
cout << "v-front " << v.front() << "\n";
cout << "v-back " << v.back() << "\n";
v.insert(v.begin(), 4);
cout << "v-front " << v.front() << "\n";
v.insert(v.end() - 1, 5);
v.insert(v.end(), 6);
for (auto x : v) cout << x << " ";
cout << "\n";
}
"In testa che avete, Signor di Ceprano?"
-- Rigoletto
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Thanks CPallini
the reason for which the ide wouldn`t accept my insert function was because I switched the order of parameters in the function, the intellisense function helper description is impossible to understand.
modified 26-Apr-22 9:09am.
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You are welcome.
"In testa che avete, Signor di Ceprano?"
-- Rigoletto
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Hi,
Just wanted to point out that you should choose the right STL container. The vector is designed for sequential insertion/access. If you want to frequently insert at both ends then you should consider using a std::deque
Best Wishes,
-David Delaune
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Thanks for your tip, at this point I`m still not sure what I want to use.
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This should likely be in a lounge rant, but it is technical.
I have a project on a system that I need to compile to fix an issue. The issue is trivial. But when I go to Build...all it gives me is "Run Code Analysis on Solution".
I've reset permissions on the folder, I have made sure 2015 is up to date, but 2015 won't give me the prompts.
What am I missing?
Charlie Gilley
“They who can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety.” BF, 1759
Has never been more appropriate.
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Did you try to Rebuild All (or how is it exactly called in VS2015? - I cannot recall ...)?
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It's not in the menu. This is maddening
Charlie Gilley
“They who can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety.” BF, 1759
Has never been more appropriate.
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How about:
Rebuild <project>
Rebuild solution
in the menu "Build"?
Or just "Clear solution"?
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Rep-point fluffing to get his spam link shown in his profile.
Message and user reported.
"These people looked deep within my soul and assigned me a number based on the order in which I joined."
- Homer
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