Didn't we already cover this? How do I pass command to system calll as variable? In particular see popen(3) - Linux manual page I still think that QProcess is the way to go if you're in QT land. You seem to be having difficulties getting that working - my advice would be to write as small a program as you can that uses Qprocess to do something like a directory listing, and get that working, then integrate what you learned from that to get it working in your main project.
If you insist, though, you should be able to redirect output, just like you would from the terminal command line e.g.
constchar *command = "rfkill list > textEdit";
// or even just
system("rfkill list > textEdit");
In this instance, I don't see the value in constructing a QString just to then re-format it as a C string for the system command, and then calling the QString destructor.
-shared : create a shared runtime -necessary for producing a shared library (DLL in windows-speak) -Wl,-soname,libHCI... : see above document re -soname linker option
The .o files are the object files to put in the shared library
You are correct about the other libraries. They get picked up by rpath and rpath-link, so that when you use then libHCI_VERSION_6622 library, you do not have to add them to the link command line
First, make sure you're creating a debug build. Whatever IDE you're using should have a Build or Compile config section, so take a look and make sure that's set. Your IDE should have a built in link to the debugger, so just run the program in the debugger. When the error is thrown, the debugger should stop the program and allow you to examine the state of the program. If you need to use the command line, here's an example to help you get started:
$ cat bad_alloc.cpp
size_t lim = 2;
int *arr = new int[lim];
lim *= 2;
$ # That will eventually try to allocate too much memory
$ # compile with gdb, in 32 bit mode to get a quick crash
$ g++ -m32 -ggdb bad_alloc.cpp -o bad_alloc
$ # debug the program
$ gdb bad_alloc
## GDB startup messages snipped out#
Reading symbols from bad_alloc...
Starting program: /home/ebacon/tmp/c++/bad_alloc
terminate called after throwing an instance of 'std::bad_array_new_length'
Program received signal SIGABRT, Aborted.
0xf7fce559 in __kernel_vsyscall ()
Missing separate debuginfos, use: dnf debuginfo-install glibc-2.32-10.fc33.i686 libgcc-10.3.1-1.fc33.i686
(gdb) # take a look at the backtrace
(gdb) bt#0 0xf7fce559 in __kernel_vsyscall ()#1 0xf7d2759a in raise () from /lib/libc.so.6#2 0xf7d0f3d0 in abort () from /lib/libc.so.6#3 0x0804c829 in __gnu_cxx::__verbose_terminate_handler() [clone .cold] ()#4 0x080dee78 in __cxxabiv1::__terminate(void (*)()) ()#5 0x080def01 in std::terminate() ()#6 0x0804dbb0 in __cxa_throw ()#7 0x0804a7ee in __cxa_throw_bad_array_new_length ()#8 0x0804d9f7 in main () at bad_alloc.cpp:8
(gdb) # all the frames except the last are part of the STL,
(gdb) # so we're probably only interested in frame 8
(gdb) frame 8#8 0x0804d9f7 in main () at bad_alloc.cpp:88 int *arr = new int[lim];
(gdb) # The 8 in the line above refers to line 8 of the source
(gdb) # print the value of lim
(gdb) p lim$1 = 536870912
A debugging session is active.
Inferior 1[process 3076940] will be killed.
Quit anyway? (y or n) y
Hopefully, that's enough to get you started. If you need more, then Google is your friend.
since hcitool is part of the bluez package, it almost certainly uses the bluez library to do its work. If you can get hold of the source code, you should be able to look through it and find out why they make it work the way you expect it to.
In my c++ code I am loading parent.htm and want to get above message 'clickSample' in
Issue that I am facing : by doing like above I am not getting this message in code. If I post any message from parent.html then I can get it. But if I do like from child.html then it never come to c++ code.
Is there the way to do so?
Is it something like I need to catch the message at parent.html first then post again to c++?
It depends what you are trying to do with the content of the string. The CString is using Unicode, so presumably, the entire application is also. And you cannot (easily) change one part of the application without affecting other elements.
I have a lot of my pieces in place from my windows client debugger setting breakpoints stepping thru code I just created this project to finish off the last piece displaying modifying storage
As whenever I have to re-test in my development project I have to reinit my machine ( long story) don’t know how I unicode got set