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GeneralTwo dimmensional array using pointers on Arduino Due Pin
Vaclav_10-Nov-14 9:43
Vaclav_10-Nov-14 9:43 
GeneralRe: Two dimmensional array using pointers on Arduino Due Pin
Albert Holguin10-Nov-14 16:58
professionalAlbert Holguin10-Nov-14 16:58 
GeneralRe: Two dimmensional array using pointers on Arduino Due Pin
Vaclav_11-Nov-14 3:39
Vaclav_11-Nov-14 3:39 
SuggestionMessage Closed Pin
15-Nov-14 7:37
4india15-Nov-14 7:37 
GeneralRe: Two dimmensional array using pointers on Arduino Due Pin
Albert Holguin15-Nov-14 7:57
professionalAlbert Holguin15-Nov-14 7:57 
QuestionRe: Two dimmensional array using pointers on Arduino Due Pin
David Crow11-Nov-14 4:12
David Crow11-Nov-14 4:12 
AnswerRe: Two dimmensional array using pointers on Arduino Due Pin
Richard MacCutchan11-Nov-14 6:42
mveRichard MacCutchan11-Nov-14 6:42 
GeneralSOLVED Re: Two dimmensional array using pointers on Arduino Due Pin
Vaclav_11-Nov-14 8:30
Vaclav_11-Nov-14 8:30 
GeneralRe: SOLVED Re: Two dimmensional array using pointers on Arduino Due Pin
Richard MacCutchan11-Nov-14 20:57
mveRichard MacCutchan11-Nov-14 20:57 
Questionmfc Pin
adilsk009-Nov-14 19:06
adilsk009-Nov-14 19:06 
AnswerRe: mfc Pin
_Flaviu9-Nov-14 20:18
_Flaviu9-Nov-14 20:18 
AnswerRe: mfc Pin
Richard MacCutchan9-Nov-14 21:46
mveRichard MacCutchan9-Nov-14 21:46 
AnswerRe: mfc Pin
Chris Losinger10-Nov-14 3:05
professionalChris Losinger10-Nov-14 3:05 
QuestionClasses for Win32 UI and how to hide details Pin
Fernando A. Gomez F.9-Nov-14 11:19
Fernando A. Gomez F.9-Nov-14 11:19 
AnswerRe: Classes for Win32 UI and how to hide details Pin
Orjan Westin10-Nov-14 2:55
professionalOrjan Westin10-Nov-14 2:55 
GeneralRe: Classes for Win32 UI and how to hide details Pin
Fernando A. Gomez F.10-Nov-14 6:57
Fernando A. Gomez F.10-Nov-14 6:57 
GeneralRe: Classes for Win32 UI and how to hide details Pin
Orjan Westin10-Nov-14 7:29
professionalOrjan Westin10-Nov-14 7:29 
AnswerRe: Classes for Win32 UI and how to hide details Pin
Aescleal11-Nov-14 2:05
Aescleal11-Nov-14 2:05 
I've used a couple of way of getting around this:

- use the void pointer hack

- wrap every WIN32 operation in another class called window_handle then implement window classes as needed using that. I also replaced the concrete base class with an interface class as virtually all the code that would have been saved by implementation inheritance ended up in the window_handle. This is similar to your shared PIMPL but the PIMPL is actually a full blown object in its own right and does all the WIN32 stuff and doesn't just hide an HWND.

Another way I want to experiment with further decouples the windows guff from the logic of what the window actually does. The idea is to have a window class that has a message handler interface pointer but I haven't tried that yet. You'll be getting a similar effect using boost::signal2 to route messages.
GeneralRe: Classes for Win32 UI and how to hide details Pin
Fernando A. Gomez F.11-Nov-14 8:18
Fernando A. Gomez F.11-Nov-14 8:18 
QuestionCatching OnMouseMove on CGridCtrl Pin
_Flaviu7-Nov-14 0:31
_Flaviu7-Nov-14 0:31 
AnswerRe: Catching OnMouseMove on CGridCtrl Pin
_Flaviu7-Nov-14 0:44
_Flaviu7-Nov-14 0:44 
AnswerRe: Catching OnMouseMove on CGridCtrl Pin
Jochen Arndt7-Nov-14 1:56
professionalJochen Arndt7-Nov-14 1:56 
GeneralRe: Catching OnMouseMove on CGridCtrl Pin
_Flaviu7-Nov-14 2:30
_Flaviu7-Nov-14 2:30 
GeneralRe: Catching OnMouseMove on CGridCtrl Pin
Jochen Arndt7-Nov-14 2:40
professionalJochen Arndt7-Nov-14 2:40 
GeneralRe: Catching OnMouseMove on CGridCtrl Pin
_Flaviu9-Nov-14 20:44
_Flaviu9-Nov-14 20:44 

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