I'm guessing that you selected the project type as Windows Application and wrote a main function.
Windows applications expect to find WinMain instead of main.
You can either create a project of type Console Application or change main to WinMain.
«_Superman_» I love work. It gives me something to do between weekends.
In case I have asked this before, but OF does not remember, accept my apology.
I believe this is pretty generic situation so I ll try to explain it without code.
I have VFW capAPI which registers a callback function and than initializes the callback rate.
The callback function allows me to modify the data before it is displayed.
I have not figured out how this display really works, but it does, non issue for now.
The callback rate is adjustable in milliseconds, and if I set it to 20 and let the callback function just return, without modifying the data, in debug mode, the display goes from good bitmap to blank pretty rapidly.
If I set the rate to 2 seconds there still are occasional blank screens.
I was under the impression that callbacks are executed by the system when data became available, but it seem that in VFW API the rate executes the callback even with no or bad data.
I did check that and one of the parameters in the callback – number of bytes actually used _ is “a lot less” than when true number of bytes used.
So even if I check for “blanks / invalid “ data I will still have problem unless I can keep track of good data and substitute them for bad ones.
I am just posting this in case someone has an experience with this behavior.
This seems to be a major issue in VFW , but replacing VFW with DirectX is not an option.
I would also like to know how to access the callback function return value.
The function is defined as global. Do I need to make it static class function to be able to use the return value?
Is it also possible that I am missing some “buffers”? I recall having a great time using another AVI. Maybe I need to shrink my bitmap.
why the c plus plus allow defining a variable without name?
It isn't doing that.
You are confusing 'variable' with 'expession'.
In the following the left 'x' is a varible while the right side is an expression. The execution of the expression is not dependent upon the variable. The variable is just where the result of the expression is stored.
There is a error that happens in the following code.
byte* pBuf = reinterpret_cast<byte*>(pFrameData->lpData);
Just as the image, here.
I find that the pFrameData->lpData is a wild buffer point. I do not know when the buffer is released? Or this deque has some problem?
I need to add a string on top / on bottom of a few drown GDI objects on printing. So far i override the OnPrint function.The problem i am facing is to decide where the text should be added in the CDC (i cant find the coordinates needed for TextOut)
I tried with CDC::GetBoundsRect(&dcRect, 0); but in dcRect i get nothing but zeros and the function returns 1. I think its returning DCB_RESET but i am not sure.
I tried with GetCurrentBitmap and GetBitmapDimension but still i get CSize variable with nothing but zeros.
All help is welcome
My problem is finding the right coordinates for the TextOut function but after a talk with my Team manager we decided its better to be done as a header / footer.
Before that i just wanted to get the BoundRectangle with the hopes that it will be describing only the part in the page where the elements will be drown not the whole page itself.
I was wondering if there is a way to get out of the CDC member information about the position of the elements or something like that but i couldn't find any.
Last Visit: 31-Dec-99 19:00 Last Update: 28-Jan-23 6:58