You dont need to use of activex for bmp or jpg file if they are bmp files LoadImage is sufficient but if you have other formats CImage class is good for you,do you want to show them on dialog or a control?
Here is what I am trying to do. I am writing an audio processing program that can read 16 and 24 bit WAV files into int (32-bit) buffers.
The 16-bit condition is straight-forward: I would read in the required number of bits into short buffers. However, since C++ does not have a native 24-bit datatype, and I would like to use the same buffer for 16 or 24 bit data, I would have to read the WAV file data into int buffers.
The further processing that the program does is on the ENTIRE contents of the int buffer and NOT on a byte-by-byte basis.
I have written the WAV read/write part of the program. Where I am running into a bit of difficulty is unpacking three bytes of data (24-bits) into a 32-bit container.
Should I copy the contents of the audio file into a temporary buffer as contiguous data and then fill my main buffer with three bytes of this data, and then skip a byte?
Is there any other way that you would recommend reading 24-bit data into a 32-bit buffer?
Thank you for your pointers, as it were. I do not expect code to be written for me, but pseudocode would be immensely helpful.
Last Visit: 31-Dec-99 18:00 Last Update: 23-Sep-23 18:34