if(dcPrint.StartDoc(&doc > 0)
x = GetDeviceCaps(...); //x,y Cooridinates for Printer.
y = GetDeviceCaps(...);
dc.print(xloc,yloc,"Text"); //----> I have doubt here.
//---> How to Set the Margin for the Page Here.
And here's an extension to the above post
The high-order word specifies the notification code if the message is from a control. If the message is from an accelerator, this value is 1. If the message is from a menu, this value is zero.
The low-order word specifies the identifier of the menu item, control, or accelerator.
Handle to the control sending the message if the message is from a control. Otherwise, this parameter is NULL.
Somethings seem HARD to do, until we know how to do them. _AnShUmAn_
Did you saw MSDN.
From the MSDN
"This message is sent when the user selects a command item from a menu, when a control sends a message to its parent window, or when an accelerator keystroke is translated."
its not problem do you konw why?i think he is lucky because he and you and programers are here and
he find his answer when he has a question he write his question here
whatever this question is clear or not clear but when i start to learn VC i dont have any resource
(teacher or website or anything) except MSDN
"Viens,laissons l'Avenir; laissons nos chagrins fous
Jouissons du present fugitif et si doux!"(Khayyam)
actually, it's always easy to ask valuable people who know the answer to your question. but hey, the minimum he can do he search a bit by itself, googling, searching the msdn... and only then, ask the forum. people sometimes seems so lazy
CP is not MSDN. There topics need some explanation. The first resource to get informatio is MSDN. if it's not clear (rare chance) or something not included, that can be asked here. Most of the MSDN entries regarding Win32 and MFC contains sample snippet.
but they do often require linkage to either the static or the dynamic C/C++ runtime libs. that is, you can't use a lib built for use with the static CRT in an app built for use with the dynamic CRT - you'll get many link errors.
it's possible that's what the OP is asking about...
libs are not be classifed as static or dynamic, the dlls are classifed as static or dynamic.
That is only partially correct. *.lib files area always statically linked. That is, when you link with a lib file, the code from it becomes part of your executable (be it a dll or exe). *.dll files are always "dynamic", but they have 2 types of binding (early and late). Early binding to a Dll is when you link to it specifically (that is, include the header file and have its lib placed in the link path), the linker puts the location of the dll resource your executable is trying to access in place of copying the code for it. You can think if it kind of like a pointer to what you really want, which resides in the dll. Late binding is when you use LoadLibrary/GetProcAddress to open a dll and search for the resource you want to use. To compile an executable using early binding, you need to have access to the dll, its header files, and its lib. To compile an executable using late binding, you don't even need the dll on the machine (though, without it, your code won't run when you try to execute it).
If you decide to become a software engineer, you are signing up to have a 1/2" piece of silicon tell you exactly how stupid you really are for 8 hours a day, 5 days a week
Ah no -- you certainly don't need a .lib for both.
They're called "linking" in the MS docs. Early linking means you use a lib and your linker inserts thunks that are later fixed up either on exe start when the run time loads the dll or on first function call if you used a delay-load pragma.
Late linking, or a dynamically linked dll, you have no lib and not necessarily any .h file (though the latter helps, because you need to know the function signatures). You can simply call LoadLibrary then GetProcAddress with a function name to get a function pointer and that's it. There is no type checking on the function pointer so you better know the signature (here's where a h file is handy) but no h file is required.
Last Visit: 31-Dec-99 18:00 Last Update: 24-Sep-23 22:58