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Chris Losinger wrote: of course it will. step through the code in a debugger and see what happens.
Hmmm, works with g++ under Linux as well.
However, I am not sure what would other compilers do.
My programming blahblahblah blog. If you ever find anything useful here, please let me know to remove it.
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Hi,
in the specific case presented there 'should' be no problem.
BUT, I don't think it safe to do this when using virtual destructors.
Because the this pointer isn't fully valid for all dervided class
functionality like the derived destructor, which could be triggered
when calling delete this;
See this article[^] for more info.
codito ergo sum
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BadKarma wrote: BUT, I don't think it safe to do this when using virtual destructors
have you noticed that he does delete this in the Constructor ?
TOXCCT >>> GEII power
[VisualCalc 3.0 updated ][Flags Beginner's Guide new! ]
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toxcct wrote: have you noticed that he does delete this in the Constructor ?
If the class used inheritence, it is possible to get to a point where all the constructors in the inheritence chain would not have been called yet. Thus, calling the virtual destructors would lead to possible memory issues. That is what he was getting at.
As a side note, the code written in the original post should NEVER be used in any real code. Use a constructor for what it is meant for; the same goes for destructors. Making these functions do things contrary to general practice serves no purpose.
If you decide to become a software engineer, you are signing up to have a 1/2" piece of silicon tell you exactly how stupid you really are for 8 hours a day, 5 days a week
Zac
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Zac Howland wrote: As a side note, the code written in the original post should NEVER be used in any real code. Use a constructor for what it is meant for; the same goes for destructors. Making these functions do things contrary to general practice serves no purpose.
Absolutely.
Otherwise the code be hard to use, maintain and even understand.
What should be done in this case, since the OP wants to gain control over objects created on the heap, is to override the new operator.
--
Roger
It's supposed to be hard, otherwise anybody could do it!
Regarding CodeProject: "resistance is pointless; you will be assimilated"
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a simpler/better solution would be to make the constructor protected or private and use the Factory Pattern to create an object if the correct params are given, otherwise just return NULL.
In this case the programmer has a mean to validate if the construction of the object worked
codito ergo sum
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BadKarma wrote: make the constructor protected or private and use the Factory Pattern
Could be. I was thinking about the factory pattern, but the OP said that would always be using new to create the objects. That's why I suggested overriding the new operator.
As always, there's more than one solution to a problem and I took the question as hypothetical.
It's supposed to be hard, otherwise anybody could do it!
Regarding CodeProject: "resistance is pointless; you will be assimilated"
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Roger Stoltz wrote: Could be. I was thinking about the factory pattern, but the OP said that would always be using new to create the objects. That's why I suggested overriding the new operator.
My recommendation (instead of overriding the new/delete operators) would be to use a smart pointer (since it appears he wants it to self-destruct):
class MyClass<br />
{<br />
MyClass() { cout << "I got created!" << endl; }<br />
~MyClass() { cout << "I got destroyed!" << endl; }<br />
};<br />
<br />
void main()<br />
{<br />
shared_ptr<MyClass> pClass(new MyClass);<br />
}
If you decide to become a software engineer, you are signing up to have a 1/2" piece of silicon tell you exactly how stupid you really are for 8 hours a day, 5 days a week
Zac
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Zac Howland wrote: If you decide to become a software engineer, you are signing up to have a 1/2" piece of silicon tell you exactly how stupid you really are for 8 hours a day, 5 days a week
couldn't be more correct;P
codito ergo sum
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I'm trying to compile my old application in VS2005.
But the compiler no longer accepts the default assignment of NULL to a vector iterator. How do I resolve this?
I declare my function like this:
vector<CSomeClass*>::iterator MyFunction(vector<CSomeClass*>::iterator itStartPos = NULL);
The compiler says:
error C2440: 'default argument' : cannot convert from 'int' to 'std::_Vector_iterator<_Ty,_Alloc>'
I can't default the parameter to myVectorList.begin() because the function declaration is not aware of which list the iterator belongs.
Thanks
--
The Obliterator
-- modified at 7:40 Friday 2nd June, 2006
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Obliterator wrote: function declaration is not aware of which list the iterator belongs.
does the function itself know ? if not, how do you know the iterator is valid ? (can't test against vec.end() if you don't have the vector)
a quick run through Google tells me that it's not possible, in general, to set iterators to NULL. iterators are not pointers, for one thing.
i think you'll need to re-work that function a bit
Cleek | Image Toolkits | Thumbnail maker
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Good point. Actually, I simplified the function declaration for the purposes of the queston. The end vector is also supplied as a parameter to the function.
However, the function is indeed aware of the list and simply defaults to the beginning of the list if itStartPos parameter is NULL.
I guess your right - I'm going to have to drop the default parameter here and update each call to the function. Serves me right for using a hack to assign NULL to it in the first place. Damn this new strict checking!!!
Thanks for your response. Much appreciated.
--
The Obliterator
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Starting with VC7, STL iterators were type-checked better. You can't treat a collection<T>::iterator as a T* (or any other pointer value, like NULL).
--Mike--
Visual C++ MVP
LINKS~! Ericahist | PimpFish | CP SearchBar v3.0 | C++ Forum FAQ
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So I see. This is causing me some real headaches!!!
Is there no assignement that can be made to the iterator which means its invalid?
I used to assign NULL to iterators to mean they wern't being used.
Then I could simply check its NULL status and act accordingly.
There must be a way of saying an iterator is invalid.
If I assign it the value of vectorlist.end() I could test against that - but does initial end assignment remain valid after things are added to the vector list?
--
The Obliterator
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CSocket * sock;
is it a right way to delete a pointer
sock = NULL;
delete sock;
Or can I directly do
delete sock;
Regards.
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zahid_ash wrote: sock = NULL;
delete sock;
This won't do anything !
You first have to delete the pointer THEN set it to NULL:
delete sock;
sock = NULL;
Cédric Moonen
Software developer
Charting control
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CSocket* pSocket;
// Allocate a memory for pSocket
// Delete a allocated memory
if(pSocket)
{
delete pSocket;
pSocket = NULL;
}
Regards
Amar.
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I think you can even skip the checking for NULL :
delete pSocket;
pSocket = NULL;
This is because delete operator performs itself a test for null pointers. You only have to be sure that pSocked was properly initialized before with a right value or with NULL .
-- modified at 9:42 Friday 2nd June, 2006
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Viorel Bejan wrote: This is because delete operator performs itself a test for null pointers. You only have to be sure that pSocked was properly initialized before with a right value or with NULL.
This only happens in debug builds. You should ALWAYS check for null before deleting a pointer. Calling delete NULL has undefined behavior and should be avoided.
If you decide to become a software engineer, you are signing up to have a 1/2" piece of silicon tell you exactly how stupid you really are for 8 hours a day, 5 days a week
Zac
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Yes, the standard says that. However, most compilers did not meet that standard until recently (and some still don't). It is one of those better safe than sorry things.
If you decide to become a software engineer, you are signing up to have a 1/2" piece of silicon tell you exactly how stupid you really are for 8 hours a day, 5 days a week
Zac
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Zac Howland wrote: However, most compilers did not meet that standard until recently (and some still don't). It is one of those better safe than sorry things.
Compilers don't meet the Standard mostly in some areas of template handling. Deleting a zero is perfectly safe and has been for quite a while.
My programming blahblahblah blog. If you ever find anything useful here, please let me know to remove it.
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Nemanja Trifunovic wrote: Compilers don't meet the Standard mostly in some areas of template handling. Deleting a zero is perfectly safe and has been for quite a while.
Let me put it this way ...
There is a reason why the DirectX libraries define the following macro:
#define SAFE_DELETE(p) if(p) { delete p; p = NULL; }
If you decide to become a software engineer, you are signing up to have a 1/2" piece of silicon tell you exactly how stupid you really are for 8 hours a day, 5 days a week
Zac
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Zac Howland wrote: There is a reason why the DirectX libraries define the following macro
Yep, there is: Microsoft DirectX programmers don't know C++ very well.
My programming blahblahblah blog. If you ever find anything useful here, please let me know to remove it.
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Zac Howland wrote: Calling delete NULL has undefined behavior and should be avoided.
Nope, delete NULL is required by the C++ Standard to do nothing.
It is perfectly safe.
My programming blahblahblah blog. If you ever find anything useful here, please let me know to remove it.
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