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Sadly he left because of 'HOW TO ANSWER A QUESTION', see his profile page.
If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler.
-- Alfonso the Wise, 13th Century King of Castile.
This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong.
-- Iain Clarke
[My articles]
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Starting to think people post kid pics in their profiles because that was the last time they were cute - Jeremy.
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Hi!
I've declared a struct named CameraType globally in a file called GameManager.h. I'm trying to access it like this: CameraType cType; in a file called GamePlayState.cpp. I got the following error:
IntelliSense: identifier "CameraType" is undefined d:\goldminer\source\game\gameplaystate.cpp 109
I've also included the GameManager.h file to the GamePlayState.cpp file. How to overcome this error?
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Hoe did you declare the structure ? Show some code please.
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struct CameraType
{
core::vector3df FRONTCAM;
core::vector3df BEHINDCAM;
core::vector3df TOPCAM;
};
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what camera model boss .. Try Sony CameraType its 14 megaPixel really its gud no Error will come .. Thanks ..Please Try after using this..
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did you include gamemanager.h ?
#include "GameManager.h"
Watched code never compiles.
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I've already included. The proble is solved by declaring the structure as const. Is it a good approach?
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Declaring something as const mean that you will not need to modify it later. It's very strange that changing your declaration to const fixed the problem, anyway I think that it's a bad approach.
Can you post a code snippet of your declaration?
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Sauro Viti wrote: Can you post a code snippet of your declaration?
const struct CameraType
{
core::vector3df FRONTCAM;
core::vector3df BEHINDCAM;
core::vector3df TOPCAM;
};
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A misunderstanding: I meant the line of code on the .cpp file that gave you the error
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declaring as const should not generate the compilation error you had.
Watched code never compiles.
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Please check all the spellings you have defined and used once ... This works some times for me.
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Hi all,
i have no idea about thread pool or multi threading,i need to implement in my application.
please help me for this.
provide me info or any example to implement it.
thanks in advance.
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What exactly are you trying to do?
Threads are created in Windows using the CreateThread[^] API.
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Hi ,
i have an list control and there is so much items.
list control have list of site links here i want to chk status of all links.
but all links have diffrent interval time to chk the link status so thats why not able to chk with single thread or function.
please tell me how can i do this for each and every link individually.
each link checked after given interval and return status after checking.
thanks in advance.
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For starters, I would recommend creating one thread each for every list control item.
The link could be passed as a parameter to the thread.
Later I would recommend creating a set of threads and engaging only those threads.
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is working even if the number of items in list is too large ?
its safe to use it.
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It will work for large number of items, but it will not be a good design and will have performance problems.
But since you're a beginner in multi-threading, I would recommend you do this first and then optimize it.
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ok i'll try this but if its not good for performance,so please tell me the any other optimize and efficient menthod,i also try and start with right way and option.
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You could start by looking at the CreateThreadpool API which is available from Vista onwards.
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can u please provide me any example or sample application for this.
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I am writing some software that has a third party dialog box(dragon naturally speaking software) that pops up, is smaller than my welcome screen, and gets pushed behind my welcome screen when someone clicks away from the third party dialog box.
Basically I want to treat it like a parent/child situation where you cannot click away from the form unless the cancel/ok button is pressed.
I don't have much control over the dialog box, other than sending it Window's messages.
I can get the handle to the box too, but I'm just not sure how I stop people from clicking away from the window(which can start other threads and can crash the software).
Any ideas?
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