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It's always something like that, isn't it?
If your nose runs and your feet smell, then you're built upside down.
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Containers is a collection in the DAO Object Model. Using it we can enumerate containers in an access database (we can find objects which are not part of DAO such forms and reports). The documentation says :
1. We can add "custom containers" to an access database
2. We can't use DAO for this purpose
The Containers collection does'nt include an Append Method like other collections. It can be used only for enumerating the containers.
Access can add custom collections and use them (forms, reports, scripts, ...).
My Question is : what can this be done ?
Please help !!! It's critical to my current project.
Best regards !!!
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Hi
I have some syntax question which is bothering me. Can someone pls explain to me what these codes means or where to find answer to question with regards to syntax ? (I have access to MSDN library but I am still unable to find a satisficatory answer from there)
1. BOOL BOAPI ShowMessage (int, int)
what does this function syntax means ?? esp BOAPI is it a data type ? something to do with dll convention ??
2. #typedef bool (TYPEOF_InitP) (int *a);
what does this syntax means ?? does it mean let TYPEOF_InitP be a function that return bool and take in 1 int variable ??
PLease advise. Thank you !!
bk
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boon kian wrote:
BOOL BOAPI ShowMessage (int, int)
That entirely depends on what the BOAPI macro is defined as. It's probably a calling convention such as __stdcall
boon kian wrote:
#typedef bool (TYPEOF_InitP) (int* a);
Assuming the # is a typo, that still isn't legal AFAICT. If you meant
typedef bool (*TYPEOF_InitP) (int *a);
then that means TYPEOF_InitP is a function pointer, that can point to functions that take an int* parameter and return a bool .
--Mike--
Ericahist | CP SearchBar v2.0.2 | Homepage | RightClick-Encrypt | 1ClickPicGrabber
"That probably would've sounded more commanding if I wasn't wearing my yummy sushi pajamas."
-- Buffy
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Hi Mike,
Thank you. But i still have some doubts to clarify:
BOOL BOAPI ShowMessage (int, int) is a function.
So when u need to call the function, u would do a normal
ShowMessage (1,2) rite ?
But when you call the function am i rite to say that a BOAPI macro would run first follow by the ShowMessage function ? If not, when would the BOAPI macro runs or how is it been used?
Sorry for my poor command of the c-language. Please advise. Thank you.
bk
(btw u are rite abt the # typo and the missing * could also be a typo from the original source)
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Yes, it's a normal function, so ShowMessage( 1, 2) would "work".
In this instance, I think it's more likely that BOAPI is a simple text substitution, to something like __stdcall, as Mike has already said. This makes the code look like this
BOOL __stdcall ShowMessage(int, int)
which just says how the stack is used in terms of pushing params and cleaning up.
There is no additional code to be executed.
Steve S
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Hi Steve and Mike
Thanks a lot !! I think i roughly get the idea already !
bk
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is there a toolbar expert?
the quest:
disable a button.
the code:
m_wndToolBar.GetToolBarCtrl().SendMessage(TB_ENABLEBUTTON,(WPARAM)ID_...,(LPARAM)MAKELONG(FALSE,0));
or
m_wndToolBar.GetToolBarCtrl().EnableButton(ID_...,FALSE);
the problem:
the button is gray for a fraction of a second and them changes back to enable
the info:
i have a event handler for this button and its working.
i can disable the menu item with the same ID.
i have all event handler in the C...App.
i am using the "m_bAutoMenuEnable = FALSE".
no, i am not enabeling the button elsewhere.
yes, i am out of ideas...
the question:
what's the problem?
the state of mind:
MSN:maxsnts@hotmail.com
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simply disable menu item associated with the button, or change auto-disable menu feature in CWinApp class.
includeh10
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thanks for your reply , but as i can disable the menu item and the toolbar button remains enable
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if double click a cpp file, VC is loaded automatically and displays the file.
OK, now i need to load my app if user double clicks our file with special extension.
i know i need to do something with register, but what and how?
thx for any light.
includeh10
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REG file:
REGEDIT
HKEY_CLASSES_ROOT\.vgb = VGrab.Document
HKEY_CLASSES_ROOT\VGrab.Document\shell\open\command = VGRAB.EXE %1
HKEY_CLASSES_ROOT\VGrab.Document\shell\open\ddeexec = [open("%1")]
HKEY_CLASSES_ROOT\VGrab.Document\shell\open\ddeexec\application = VGRAB
HKEY_CLASSES_ROOT\VGrab.Document = VGrab file
Now replace all vgb and VGrab by your file.
Dominik
_outp(0x64, 0xAD);
and
__asm mov al, 0xAD __asm out 0x64, al
do the same... but what do they do??
(doesn't work on NT)
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no path of my app in register?
includeh10
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Yes, sorry. Replace VGrab.exe by the full path name of your application. The DDE command remains "VGRAB".
Dominik
_outp(0x64, 0xAD);
and
__asm mov al, 0xAD __asm out 0x64, al
do the same... but what do they do??
(doesn't work on NT)
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when a menu is popup,how i could get it's HWND?
love program
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use EnumWindows to get the menu handle.
menu is a window also, and must be active one in enums.
then get its parent, which is window u need.
includeh10
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Hello,
how can one see at compilation time if the compiler compiles the application for 32-bit or 64-bit processors?
sizeof(int) doesn't work for all compilers.
Dominik
_outp(0x64, 0xAD);
and
__asm mov al, 0xAD __asm out 0x64, al
do the same... but what do they do??
(doesn't work on NT)
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c++ is 32 based (win95 and above), nothing with processor.
result (exe) is always same.
it is impossible to find 64 bits from compiling.
includeh10
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Hmm. But 64-bit is coming, that's for sure.
And Microsoft's C/C++ will compile 'int's as 32-bit, and 'long's as 32-bit, '__int64' will be 64-bit.
But GNU's GCC will compile 'int's as 32-bit, and 'long's as 64-bit.
Now, when I want to define a 64-bit type, how do I decide which type is the correct one?
Thanks for your reply
Dominik
_outp(0x64, 0xAD);
and
__asm mov al, 0xAD __asm out 0x64, al
do the same... but what do they do??
(doesn't work on NT)
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cpp is OS related, if u compile a app under windows, don't hope to use it under unix, so nothing to warry about.
includeh10
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includeh10 wrote:
cpp is OS related
I am currently programming a console-based tool for Windows and Linux. It compiles perfectly on both operating systems.
Dominik
_outp(0x64, 0xAD);
and
__asm mov al, 0xAD __asm out 0x64, al
do the same... but what do they do??
(doesn't work on NT)
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it doesn't mean "OS independent".
and if it is at commercial level, i am surprised.
otherwise what is usage of 32 and 64?
includeh10
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Why are you surprised?
I have floppy disks full of portable code that work as command line applications for Windows, MS-DOS or a number of UN*X variants and linux.
Steve S
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includeh10 wrote:
cpp is OS related, if u compile a app under windows, don't hope to use it under unix
Actually, MFC is OS related. CPP should be portable.
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