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The list already knows the type of the data it contains. There are two member functions of list called sort : one with no parameters and one which takes a predicate. I'm using the one which takes no parameters and overloading operator < . Give it a try and see if it works for you.
Steve
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Thanks! This really helps because my goal is to actually compare the string length of the Sequence variable and assign that value to int Number as I have it defined below:
struct data
{
int Number;
string Length;
string Sequence;
string N_Terminal;
string C_Terminal;
friend bool operator<(const data &L, const data &R)
{
return L.number > R.number;
}
};
Then I invoke the sort after the list has been populated with items.
g_DataList.sort();
You will notice I overloaded the > operator instead of the < operator since I need the longest strings to appear first.
The thing I do not quite get is how the compiler knows what const data &L and const data &R are when they are passed by reference in the friend function. I'm not making the connection between the comparison and the sort function? Perhaps I do not understand the sorting algorithym. I confess my lack of programming experience even though I have the program working like a champ at this stage.
Regards,
HRW.
-- modified at 4:40 Tuesday 11th July, 2006
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A friend function is really a global function, not a member function. This would be clearer if the declaration and the definition were separated as is shown below:
struct data
{
int Number;
string Length;
string Sequence;
string N_Terminal;
string C_Terminal;
friend bool operator<(const data &L, const data &R);
};
bool operator<(const data &L, const data &R)
{
return L.number > R.number;
}
In this example the function doesn't even need to be made a friend as it doesn't access any protected or private members. With this modification it looks like this:
struct data
{
int Number;
string Length;
string Sequence;
string N_Terminal;
string C_Terminal;
};
bool operator<(const data &L, const data &R)
{
return L.number > R.number;
}
When the compiler sees a < and one or both of the parameters (the expressions to the left and right of the < ) is a user defined type it looks for a user defined operator< . It chooses from all the candidates by matching the types in the expression it is compiling with the types of the operator.
Steve
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Hey if anyone knows about RTI functions, please tell me
if function ClassInIt is declared to publish a certain object and
function InIt is used to subscribe to a certain object.
static void classInit(<br />
RTI::RTIambassador* rtiAmb );<br />
<br />
<br />
static void Init(RTI::RTIambassador* rtiAmb);
Thanks,
Jay
-- modified at 10:43 Monday 10th July, 2006
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That is implementation specific ... and I don't have the RTI-NG source code to look at.
You'd have to show me the source or documentation for those 2 methods for me to be able to tell you exactly what they do.
If you decide to become a software engineer, you are signing up to have a 1/2" piece of silicon tell you exactly how stupid you really are for 8 hours a day, 5 days a week
Zac
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This is for CallInIt
void Ball::classInit( RTI::RTIambassador* rtiAmb )<br />
{<br />
ObjectRoot::ms_rtiAmb = rtiAmb;<br />
ObjectRoot::ms_classIdStr = ms_ballIdStr;<br />
<br />
if ( ms_rtiAmb )
{<br />
ms_classId = ms_rtiAmb->getObjectClassHandle( ms_classIdStr );<br />
ms_ballId = ms_rtiAmb->getObjectClassHandle( ms_ballIdStr );<br />
ms_ballLocationXId = ms_rtiAmb->getAttributeHandle( ms_ballLocationXIdStr, ms_ballId );<br />
ms_ballLocationYId = ms_rtiAmb->getAttributeHandle( ms_ballLocationYIdStr, ms_ballId );<br />
ms_ballVelocityXId = ms_rtiAmb->getAttributeHandle( ms_ballVelocityXIdStr, ms_ballId );<br />
ms_ballVelocityYId = ms_rtiAmb->getAttributeHandle( ms_ballVelocityYIdStr, ms_ballId );<br />
ms_clockTickId = ms_rtiAmb->getInteractionClassHandle( ms_clockTickIdStr );<br />
ms_clockTickNumId = ms_rtiAmb->getParameterHandle( ms_clockTickNumIdStr, ms_clockTickId );<br />
ms_clockTickTimeId = ms_rtiAmb->getParameterHandle( ms_clockTickTimeIdStr, ms_clockTickId );<br />
ms_clockTickIntervalId = ms_rtiAmb->getParameterHandle( ms_clockTickIntervalIdStr, ms_clockTickId );<br />
}<br />
}
This is for InIt
void RoundTable::Init( RTI::RTIambassador* rtiAmb )<br />
{<br />
ms_rtiAmb = rtiAmb;<br />
<br />
if ( ms_rtiAmb )<br />
{<br />
<br />
try<br />
{<br />
ms_tableTypeId = ms_rtiAmb->getObjectClassHandle( ms_tableTypeStr );<br />
ms_radiusTypeId = ms_rtiAmb->getAttributeHandle( ms_radiusTypeStr,<br />
ms_tableTypeId); <br />
ms_coefElastTypeId = ms_rtiAmb->getAttributeHandle( ms_coefElastTypeStr,<br />
ms_tableTypeId);<br />
ms_coefFrictionTypeId = ms_rtiAmb->getAttributeHandle( ms_coefFrictionTypeStr,<br />
ms_tableTypeId);<br />
}<br />
catch(RTI::FederateNotExecutionMember e)<br />
{<br />
cerr<<"RoundTable Exception: "<<__LINE__<<endl; <br />
}<br />
}<br />
}
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Is there any sites or books that I can use to study the RTI syntax and how federates get published when another federate subscribes for it. And also the use of Id's in variables. Im a beginner in this and in need of some serious help. It would be great if you can point me to some books or sites.
Thanks,
Jay
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Sadly, no. RTI-NG is a closed-source proprietary library that you have to purchase licenses to use. Since its purpose is limited to modelling and simulation for government contracts, there isn't much wide-spread knowledge on it.
Some of the companies in the industry offer weeklong courses to discuss working with the varying versions of RTI. You might see if GT will pay for you to attend one.
If you decide to become a software engineer, you are signing up to have a 1/2" piece of silicon tell you exactly how stupid you really are for 8 hours a day, 5 days a week
Zac
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RTI is vender specific. Different venders may have different implementations. The contraint to RTI is basically HLA (and IEEE 1516) spec, which is fairly loose. I am not aware of any books about RTI. There are only training materials, which again are verder specific and very top level.
I think what you lack is programming fundamentals and a good understanding of C++ language. Take a C++ book and study it seriously. This preparation effort will be paid back.
Best,
Jun
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Jay,
Given some of your other questions recently, you might do better to start by getting a stong working understanding of C++.
earl
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Hi all,
My app needs to destroy a shortcut on the desktop (located in "AllUsers", running on Windows XP). Since the users are not administrators, I use the following code to connect with a dedicated admin account. The (existing) link to delete is "bcFile".
This code works fine with an administrator account and return with no error for normal users. In the later, the shortcut diseapear from the destop only to reappear when the end user press F5. I personnaly guess for a problem in the quotation marks from wCommand or wParams.
PROCESS_INFORMATION pi;
AnsiString sCommand = "C:\\windows\\system32\\cmd.exe";
int iBuffSize = sCommand.WideCharBufSize();
wchar_t* wCommand = new wchar_t[iBuffSize];
wCommand[0] = 0;
sCommand.WideChar(wCommand, iBuffSize);
AnsiString sParams = " del \"/C \"" + bcFile + "\"\" ";
wchar_t wParams[MAX_PATH + 1];
MultiByteToWideChar(CP_ACP, MB_PRECOMPOSED, sParams.c_str(), -1, wParams, MAX_PATH);
AnsiString sUsername = "masteraccount";
AnsiString sDomain = "production";
AnsiString sPassword = "234l2k3j4";
if (CreateProcessWithLogonW(
static_cast<const wchar_t*>(sUsername.data()),
static_cast<const wchar_t*>(sDomain.data()),
static_cast<const wchar_t*>(sPassword.data()),
LOGON_NETCREDENTIALS_ONLY, wCommand,
wParams, 0, NULL, NULL, NULL, &pi) != 0) {
// Notify the shell for delete operation.
SHChangeNotify(SHCNE_DELETE, SHCNF_PATH, bcFile.c_str(), NULL);
}
else {
CustomErrorHandler(ERR_ABORT, ERR_DEL_SHORTCUT);
}
Any help on this or another way to do the shortcut delete will be appreciated.
-- modified at 8:34 Tuesday 11th July, 2006
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Hi,
Due to the tremedeous replies, I finally worked it out myself.
So forget about the CreateProcess stuff.
I now use "CreateThread", in which I call "LogonUser".
Works fine. Simplier. No dependencies to "cmd.exe".
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I have an SDI application. This SDI application has a Splitter control, which has Pane controls and the pane controls themselves have other child controls. So, there is a hierarchy of controls. Now, If I have the handle of any child control, I want to get the Handle of the SDI application window. Is there any way to achieve this?
GetParent() may work, but I would certainly not know how many GetParent()s I am supposed to call. For Example, if I have the HWND of the PaneControl, I would have to call GetParent() twice. One for the Splitter control and the other for the application Window. Similarly, if I have the handle of the Splitter control, I would have to call GetParent() only once. This is the why I think GetParent() is not such a good idea. Any other options?
---
Hakuna-Matada
It means no worries for the rest of your days...
It's our problem free, Philosophy
<marquee behavior="alternate" scrollamount="5" scrolldelay="50">
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use AfxGetMainWnd type cast the return window to your derived FrameWnd Class
SaRath.
"Where I am from, there is no plan B. So, take advantage of today becuase tomorrow is not promised. - 50 Cent"
<blink>My Blog | Understanding State Patte
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Thanks. What if I am not using MFC and using the Win32 API?
---
Hakuna-Matada
It means no worries for the rest of your days...
It's our problem free, Philosophy
<marquee behavior="alternate" scrollamount="5" scrolldelay="50">
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Try AfxGetMainWnd()
From MSDN:
If AfxGetMainWnd is called from the application's primary thread, it returns the application's main window according to the above rules. If the function is called from a secondary thread in the application, the function returns the main window associated with the thread that made the call.
Regards
Abhishake
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Would this suffice:-
CWnd* AFXAPI AfxGetMainWnd( );
Regards,
FarPointer
Blog:FARPOINTER
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Hakuna-Matada wrote: This is the why I think GetParent() is not such a good idea. Any other options?
thats right GetParent is good Idea
"Opinions are neither right nor wrong. I cannot change your opinion. I can, however, change what influences your opinion." - David Crow
cheers,
Alok Gupta
VC Forum Q&A :- I/ IV
Support CRY- Child Relief and You
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hello
I am trying to make a list control , so that it will display both name and
number when i enter them.
1) how do i delete an item from the list control
ie
void CSpeedDial::OnSpeedDel()
{
//
}
2)how do i move an item up or down in the list contol using "up buttom" and
"down buttom" i have created
ie
void CSpeedDial::OnSpeedUp()
{
}
and
void CSpeedDial::OnSpeedDown()
{
}
3)how do i make the "add buttom" disable when i have 8 items in the list
control.
this is what I have done so far:
BOOL CSpeedDial::OnInitDialog()
{
CDialog::OnInitDialog();
CRect rect;
m_speedList.GetClientRect(&rect);
m_speedList.InsertColumn(0,_T("Name"),LVCFMT_LEFT,rect.Width()/2,0);
m_speedList.InsertColumn(1,_T("Number"),LVCFMT_LEFT,rect.Width()/2,0);
m_speedList.SetImageList(&imList, LVSIL_SMALL);
for (int i=0;i< m_speedArray.GetSize();i++)
{
m_speedList.InsertItem(i,m_speedArray.GetAt(i));
}
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CSpeedDial::OnSpeedAdd()
{
// TODO: Add your control notification handler code here
CString AliasName,AliasNumber;
m_speedName.GetWindowText(AliasName);
m_speedNumber.GetWindowText(AliasNumber);
AliasName.TrimRight();
AliasName.TrimLeft();
AliasNumber.TrimLeft();
AliasNumber.TrimRight();
if(AliasName.FindOneOf("=|")>=0) return;
int nIndex = m_speedList.InsertItem(m_speedList.GetItemCount(),AliasName);
m_speedList.SetItemText(nIndex,1,AliasNumber);
m_speedName.SetWindowText(_T(""));
m_speedNumber.SetWindowText(_T(""));
}
thanks for you help
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You can decide it, on PretraslateMessage, or WM_KEYDOWN message.
SaRath.
"Where I am from, there is no plan B. So, take advantage of today becuase tomorrow is not promised. - 50 Cent"
<blink>My Blog | Understanding State Patte
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jokefake wrote: 1) how do i delete an item from the list control
By using the DeleteItem() method.
jokefake wrote: 2)how do i move an item up or down in the list contol using "up buttom" and
"down buttom" i have created
By deleting it and inserting it into the correct location.
jokefake wrote: 3)how do i make the "add buttom" disable when i have 8 items in the list
control.
By using the EnableWindow() method.
"The largest fire starts but with the smallest spark." - David Crow
"Judge not by the eye but by the heart." - Native American Proverb
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i did sth like this but it is not working
void CSpeedDial::OnSpeedDelete()
{
POSITION pos = m_speedList.GetFirstSelectedItemPosition();
if(pos == NULL) return;
int index = m_speedList.GetNextSelectedItem(pos);
if(index<0 || index>m_speedList.GetItemCount()||
m_speedList.GetItemCount()!= m_speedArray.GetSize())
return;
m_speedList.DeleteItem(index);
m_speedArray.RemoveAt(index);
// TODO: Add your control notification handler code here
}
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jokefake wrote: i did sth like this but it is not working
So what's not working with it? You've got a lot of code there that needs to be narrowed down to just a single statement or two. Set breakpoints. Use the debugger. Step into the code to see what is going on.
The first thing to try is this:
void CSpeedDial::OnSpeedDelete()
{
m_speedList.DeleteItem(0);
} If this works, then you know what the problem is not.
"The largest fire starts but with the smallest spark." - David Crow
"Judge not by the eye but by the heart." - Native American Proverb
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Why don't you share with others what the resolution was?
"The largest fire starts but with the smallest spark." - David Crow
"Judge not by the eye but by the heart." - Native American Proverb
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