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Articles by philoxenic (Articles: 13)

Articles: 13

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Average article rating: 4.87

Artificial Intelligence
Machine Learning
25 Jun 2020   Updated: 25 Jun 2020   Rating: 3.26/5    Votes: 9   Popularity: 3.11
Licence: CPOL    Views: 11,832     Bookmarked: 6   Downloaded: 0
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In this article, you will be up and running, and will have done your first piece of reinforcement learning.
26 Jun 2020   Updated: 26 Jun 2020   Rating: 5.00/5    Votes: 3   Popularity: 2.39
Licence: CPOL    Views: 6,024     Bookmarked: 0   Downloaded: 0
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In this article, we will see what’s going on behind the scenes and what options are available for changing the reinforcement learning.
29 Jun 2020   Updated: 29 Jun 2020   Rating: 5.00/5    Votes: 3   Popularity: 2.39
Licence: CPOL    Views: 14,547     Bookmarked: 3   Downloaded: 0
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In this article, we start to look at the OpenAI Gym environment and the Atari game Breakout.
30 Jun 2020   Updated: 30 Jun 2020   Rating: 5.00/5    Votes: 3   Popularity: 2.39
Licence: CPOL    Views: 7,436     Bookmarked: 5   Downloaded: 0
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In this article, we will see how you can use a different learning algorithm (plus more cores and a GPU) to train much faster on the mountain car environment.
2 Jul 2020   Updated: 2 Jul 2020   Rating: 5.00/5    Votes: 3   Popularity: 2.39
Licence: CPOL    Views: 6,954     Bookmarked: 2   Downloaded: 0
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In this article we will learn from the contents of the game’s RAM instead of the pixels.
3 Jul 2020   Updated: 3 Jul 2020   Rating: 5.00/5    Votes: 1   Popularity: 0.00
Licence: CPOL    Views: 5,672     Bookmarked: 2   Downloaded: 0
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In this article, we will see how we can improve by approaching the RAM in a slightly different way.
6 Jul 2020   Updated: 6 Jul 2020   Rating: 5.00/5    Votes: 1   Popularity: 0.00
Licence: CPOL    Views: 5,501     Bookmarked: 1   Downloaded: 0
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In this final article in this series, we will look at slightly more advanced topics: minimizing the "jitter" of our Breakout-playing agent, as well as performing grid searches for hyperparameters.
25 Sep 2020   Updated: 25 Sep 2020   Rating: 5.00/5    Votes: 4   Popularity: 3.01
Licence: CPOL    Views: 7,422     Bookmarked: 8   Downloaded: 0
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In this article, we set up with the Bullet physics simulator as a basis for doing some reinforcement learning in continuous control environments.
28 Sep 2020   Updated: 28 Sep 2020   Rating: 5.00/5    Votes: 1   Popularity: 0.00
Licence: CPOL    Views: 9,743     Bookmarked: 4   Downloaded: 0
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In this article, we look at two of the simpler locomotion environments that PyBullet makes available and train agents to solve them.
29 Sep 2020   Updated: 29 Sep 2020   Rating: 5.00/5    Votes: 3   Popularity: 2.39
Licence: CPOL    Views: 8,373     Bookmarked: 2   Downloaded: 0
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In this article in the series we start to focus on one particular, more complex environment that PyBullet makes available: Humanoid, in which we must train a human-like agent to walk on two legs.
30 Sep 2020   Updated: 30 Sep 2020   Rating: 5.00/5    Votes: 2   Popularity: 1.51
Licence: CPOL    Views: 6,362     Bookmarked: 3   Downloaded: 0
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In this article we will adapt our code to train the Humanoid environment using a different algorithm: Soft Actor-Critic (SAC).
1 Oct 2020   Updated: 1 Oct 2020   Rating: 5.00/5    Votes: 3   Popularity: 2.39
Licence: CPOL    Views: 5,551     Bookmarked: 3   Downloaded: 0
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In this article we will try to train our agent to run backwards instead of forwards.
2 Oct 2020   Updated: 2 Oct 2020   Rating: 5.00/5    Votes: 2   Popularity: 1.51
Licence: CPOL    Views: 5,743     Bookmarked: 2   Downloaded: 0
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In article in this series we will look at even deeper customisation: editing the XML-based model of the figure and then training the result.

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