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Articles by Jeremy C. Ong (Articles: 4)

Articles: 4

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Average article rating: 5.00

Desktop Programming
Electron
23 Jul 2021   Updated: 23 Jul 2021   Rating: 5.00/5    Votes: 3   Popularity: 2.39
Licence: CPOL    Views: 6,040     Bookmarked: 2   Downloaded: 0
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This demo shows how, with relatively few lines of code, we were able to stand up a GUI application that cross-compiles trivially.
DevCloud
10 Nov 2020   Updated: 10 Nov 2020   Rating: 5.00/5    Votes: 3   Popularity: 2.39
Licence: CPOL    Views: 3,857     Bookmarked: 2   Downloaded: 0
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A quick demonstration of writing an application using DPC++ and oneAPI and deploying to Intel DevCloud
General Programming
Optimization
5 Jul 2021   Updated: 5 Jul 2021   Rating: 0.00/5    Votes: 0   Popularity: 0.00
Licence: CPOL    Views: 3,480     Bookmarked: 0   Downloaded: 0
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In this article, we’ll introduce you to the usage and expected benefits of using Mali Offline Compiler as a key step in your game development workflow.
High Performance Computing
GPU
14 Dec 2020   Updated: 14 Dec 2020   Rating: 5.00/5    Votes: 1   Popularity: 0.00
Licence: CPOL    Views: 3,741     Bookmarked: 2   Downloaded: 0
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Texture encoders and decoders are often the most bandwidth intensive parts of a game and optimized encoding with Arm's ASTC encoder can provide a lot of benefit to runtime decoding.
10 Nov 2020   Updated: 10 Nov 2020   Rating: 5.00/5    Votes: 1   Popularity: 0.00
Licence: CPOL    Views: 8,979     Bookmarked: 3   Downloaded: 0
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A quick 5-minute introduction to porting a CUDA app to Data Parallel C++ (DPC++)
Programming Languages
C
12 Feb 2021   Updated: 12 Feb 2021   Rating: 0.00/5    Votes: 0   Popularity: 0.00
Licence: CPOL    Views: 9,061     Bookmarked: 3   Downloaded: 0
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In this article, we explore multiple ways to incorporate Neon Intrinsics in your application.
C++
10 Nov 2020   Updated: 10 Nov 2020   Rating: 5.00/5    Votes: 4   Popularity: 3.01
Licence: CPOL    Views: 7,164     Bookmarked: 1   Downloaded: 0
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Accelerate a C++ article with GPU support using Intel's oneAPI
4 May 2021   Updated: 4 May 2021   Rating: 5.00/5    Votes: 2   Popularity: 1.51
Licence: CPOL    Views: 8,610     Bookmarked: 3   Downloaded: 0
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In this article we look at transitioning from x86 to Arm or vice versa for non-portable x86 SSE code

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Technical Lead WB Games
United States United States
Jeremy is a Principal Engineer at WB Games. He's worked throughout the game engine tech stack, touching everything from rendering and animation, to gameplay scripting and virtual machines, to netcode and server code. He's most passionate about the boundary between applied mathematics and computer science, and you'll often find him puzzling over one or the other in roughly equal parts. When he's not coding, Jeremy is probably spending time with his wife and dog, climbing, enjoying a chess game, or some combination of the above.