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A simple tab like dialog control

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31 Aug 2003 3  
CTabDialog bundles buttons and dialogs, so users can add their owner draw buttons and dialogs

Sample Image - TabDialog.gif

Introduction

Nowadays dialog based applications are becoming more and more popular. To make my future development for dialog based application easier I worked out this CTabDialog, which operates like a Tab control, but gives you more chance to have your owner draw buttons and dialogs added. Hopefully CTabDialog will make your development of dialog based application easier.

Using the code

To use the class

  • Include the class to your application
    #include 
    
    "TabDialog.h"
    
  • Add the CTabDialog data member to your application:
    private:
        CTabDialog* m_pTabDialog;
    
  • In OnInitDialog() of your application, initialize the CTabDialog
    //create the TabDialog
    
    m_pTabDialog = new CTabDialog(IDD_TABDLG, this);
    
    if (m_pTabDialog->Create(IDD_TABDLG, this) == FALSE)
        return FALSE;
    
    //set the TabDialog's positon
    
    m_pTabDialog->SetWindowPos(this, rect.left, rect.top, 0 , 0,
        SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW);
    

    Note: you need to create a dialog resource for the CTabDialog control.

  • You then need to add pages to the control
    ////////////////////////////////////////////////////////////
    
    //Add pages (include button and dialog) to TabDialog
    
    BOOL CTabDialogTestDlg::AddPagesToTabDialog()
    {
        //create first button
    
        m_pBtnOne = new CButton();
        RECT rectOne;
    
        rectOne.left = BTNONE_LOCATION.x;
        rectOne.right = BTNONE_LOCATION.x+BUTTON_WIDTH;
        rectOne.top = BTNONE_LOCATION.y;
        rectOne.bottom = BTNONE_LOCATION.y+BUTTON_HEIGHT;
    
        m_pBtnOne->Create("One", WS_CHILD | WS_VISIBLE | WS_TABSTOP, rectOne,
            m_pTabDialog, BUTTON_ONE);
    
        //create first dialog
    
        m_pPageOne = new CPageOneDlg(m_pTabDialog);
    
        if (m_pPageOne->Create(IDD_PAGE_ONE, m_pTabDialog) == FALSE)
            return FALSE;
    
        //add first page
    
        m_pTabDialog->AddPage(m_pPageOne, m_pBtnOne);
    
        //Create second button
    
        m_pBtnTwo = new CButton();
        RECT rectTwo;
    
        rectTwo.left = BTNTWO_LOCATION.x;
        rectTwo.right = BTNTWO_LOCATION.x+BUTTON_WIDTH;
        rectTwo.top = BTNTWO_LOCATION.y;
        rectTwo.bottom = BTNTWO_LOCATION.y+BUTTON_HEIGHT;
    
        m_pBtnTwo->Create("Two", WS_CHILD | WS_VISIBLE | WS_TABSTOP, rectTwo,
            m_pTabDialog, BUTTON_TWO);
    
        //create second dialog
    
        m_pPageTwo = new CPageTwoDlg(m_pTabDialog);
    
        if(m_pPageTwo->Create(IDD_PAGE_TWO, m_pTabDialog) == FALSE)
            return FALSE;
    
        //add second page
    
        m_pTabDialog->AddPage(m_pPageTwo, m_pBtnTwo);
    
        //Create third button
    
        m_pBtnThree = new CButton();
        RECT rectThree;
    
        rectThree.left = BTNTHREE_LOCATION.x;
        rectThree.right = BTNTHREE_LOCATION.x+BUTTON_WIDTH;
        rectThree.top = BTNTHREE_LOCATION.y;
        rectThree.bottom = BTNTHREE_LOCATION.y+BUTTON_HEIGHT;
    
        m_pBtnThree->Create("Three", WS_CHILD | WS_VISIBLE | WS_TABSTOP,
            rectThree, m_pTabDialog, BUTTON_THREE);
    
        //create third dialog
    
        m_pPageThree = new CPageThreeDlg(m_pTabDialog);
    
        if(m_pPageThree->Create(IDD_PAGE_THREE, m_pTabDialog) == FALSE)
            return FALSE;
    
        //add third page
    
        m_pTabDialog->AddPage(m_pPageThree, m_pBtnThree);
    
        return TRUE;
    }
    
  • You then need to call InitPagesShow() member function of CTabDialog to set the default showing of the control.
    //initialize the showing of TabDialog
    
    m_pTabDialog->InitPagesShow();
    

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