This is my attempt to create a simple
toolbar class that allows to set a bitmap in the background of a
toolbar. It is not as successful as the
BCGControl lib but that's a beginning...
Some improvements could be made; for example, a hot image is not used. The process also flickers a little when clicking a button. The class should also be modified to Load the background only once to update only the buttons rect.
- Create the
toolbar as usual:
if (!myToolBar.CreateEx(this, TBSTYLE_FLAT, WS_CHILD | WS_VISIBLE | CBRS_TOP
| CBRS_GRIPPER | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC,
DB_BITMAP_TAHITI, IDB_BITMAP_TOOLBAR, 9, false) ||
TRACE0("Failed to create toolbar\n");
return -1; }
DB_BITMAP_TAHITI = id of the background bitmap
IDB_BITMAP_TOOLBAR = id of the toolbar bitmap
9 is the number of buttons of the bitmap
false is a boolean that defines if the background bitmap must be stretched if its size is different from the toolbar.
TBSTYLE_FLAT will create flat format buttons... else, standard 3D buttons will be added.
- Set the style of the process,
IM_TRANSPARENT will take the
toolbar image as it is and remove the background color.
IM_STRECH stretches the bitmap to the size of the button.
m_wndToolBar.ImageStyle = IM_TRANSPARENT;
m_wndToolBar.MaskColor = RGB(198, 195, 198);
- Define if the bitmap must be applied on the complete control frame or only on the
m_wndToolBar.all_frame = true;
- You can modify the type of button with the
DrawEdge function's options.
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