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Hello!
I have texture from png-file with alpha channels. I draw these texture as sprite.

On the emulator everything works very well, but on the device i get full transparency or non-transparency. Alpha values larger than certain value (about 30) will all interpreted as non-transparency.

The same code shows different results on the emulator and the device. What is the problem??
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1 solution

I checked DirectX on WM 6.5 emulator. DirectX works bad on it too.
It means that Sprite don't draw alpha on WM 6.5.

Does anybody know how to solve this problem?
 
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