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How can i scale (stretch) ID3D10Texture2D in Direct3D 10?
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Updated 28-Apr-11 3:37am
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[no name] 25-Apr-11 9:25am    
Texture data comes from memory array.

http://msdn.microsoft.com/en-us/library/bb205131(v=vs.85).aspx
go through this link.this may help u
 
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v2
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[no name] 25-Apr-11 8:14am    
There is nothing about scaling.
Here is the function HLSL shader from c++ funtion[^]
 
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