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i can understand the function but cant understand how it work with this steps in c
++

What I have tried:

C++


#include <windows.h>   // use as needed for your system
#include <gl/Gl.h>
#include <gl/glu.h>
#include <gl/glut.h>
#define ORTHO_SCALE 10.

GLfloat triangle_vertices[] = {
    -0.5, 0.0,
     0.5, 0.0,
     0.0, 1.0
};

struct {
    struct {
        struct {
            GLfloat x, y;
        } pos;
        GLfloat rot;
    } triangle;
} sceneinfo;

void display(void);
void keyboard(unsigned char key, int x, int y);
void special(int key, int x, int y);

int main(int argc, char *argv[])
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE);

    glutCreateWindow("simple triangle test");
    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutSpecialFunc(special);

    glutMainLoop();

    return 0;
}

void display(void)
{
    GLuint win_width, win_height;
    GLfloat win_aspect;

    win_width  = glutGet(GLUT_WINDOW_WIDTH);
    win_height = glutGet(GLUT_WINDOW_HEIGHT);
    win_aspect = (float)win_width/(float)win_height;

    glViewport(0, 0, win_width, win_height);

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    glOrtho(-win_aspect * ORTHO_SCALE, 
             win_aspect * ORTHO_SCALE, 
        -ORTHO_SCALE, 
         ORTHO_SCALE,
         -1., 1.);

    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();

    glPushMatrix();

    glTranslatef(sceneinfo.triangle.pos.x, sceneinfo.triangle.pos.y, 0.);
    glRotatef(sceneinfo.triangle.rot, 0, 0, 1.);

    glEnableClientState(GL_VERTEX_ARRAY);
    glVertexPointer(2, GL_FLOAT, 0, triangle_vertices);
    glDrawArrays(GL_TRIANGLES, 0, 3);

    glPopMatrix();

    glutSwapBuffers();
}

void keyboard(unsigned char key, int x, int y)
{
    switch(key) {
    case '+':
        sceneinfo.triangle.rot += 2.;
        break;
    case '-':
        sceneinfo.triangle.rot -= 2.;
        break;
    }
    glutPostRedisplay();
}

void special(int key, int x, int y)
{
    switch(key) {
    case GLUT_KEY_LEFT:
        sceneinfo.triangle.pos.x -= 0.2;
        break;
    case GLUT_KEY_RIGHT:
        sceneinfo.triangle.pos.x += 0.2;
        break;
    case GLUT_KEY_UP:
        sceneinfo.triangle.pos.y += 0.2;
        break;
    case GLUT_KEY_DOWN:
        sceneinfo.triangle.pos.y -= 0.2;
        break;
    }
    glutPostRedisplay();
}
Posted
Updated 5-Apr-17 14:00pm
Comments
Dave Kreskowiak 5-Apr-17 18:49pm    
Soooo you want someone to tell you what every line of code of this rather large dump means? That's just not going to happen.

1 solution

When you don't understand what your code is doing or why it does what it does, the answer is debugger.
Use the debugger to see what your code is doing. Just set a breakpoint and see your code performing, the debugger allow you to execute lines 1 by 1 and to inspect variables as it execute, it is an incredible learning tool.

Debugger - Wikipedia, the free encyclopedia[^]
Mastering Debugging in Visual Studio 2010 - A Beginner's Guide[^]
Basic Debugging with Visual Studio 2010 - YouTube[^]

The debugger is here to show you what your code is doing and your task is to compare with what it should do.
There is no magic in the debugger, it don't find bugs, it just help you to. When the code don't do what is expected, you are close to a bug.
 
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